godot/scene/gui/popup.cpp

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/*************************************************************************/
/* popup.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "popup.h"
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#include "core/engine.h"
#include "core/os/keyboard.h"
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void Popup::_gui_input(Ref<InputEvent> p_event) {
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}
void Popup::_notification(int p_what) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (popped_up && !is_visible_in_tree()) {
popped_up = false;
notification(NOTIFICATION_POPUP_HIDE);
emit_signal("popup_hide");
}
update_configuration_warning();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
if (popped_up) {
popped_up = false;
notification(NOTIFICATION_POPUP_HIDE);
emit_signal("popup_hide");
}
}
if (p_what == NOTIFICATION_ENTER_TREE) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
//edited on editor
set_as_toplevel(false);
} else
#endif
if (is_visible()) {
hide();
}
}
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}
void Popup::_fix_size() {
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Point2 pos = get_global_position();
Size2 size = get_size() * get_scale();
Point2 window_size = get_viewport_rect().size - get_viewport_transform().get_origin();
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if (pos.x + size.width > window_size.width)
pos.x = window_size.width - size.width;
if (pos.x < 0)
pos.x = 0;
if (pos.y + size.height > window_size.height)
pos.y = window_size.height - size.height;
if (pos.y < 0)
pos.y = 0;
if (pos != get_position())
set_global_position(pos);
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}
void Popup::set_as_minsize() {
Size2 total_minsize;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (!c->is_visible())
continue;
Size2 minsize = c->get_combined_minimum_size();
for (int j = 0; j < 2; j++) {
Margin m_beg = Margin(0 + j);
Margin m_end = Margin(2 + j);
float margin_begin = c->get_margin(m_beg);
float margin_end = c->get_margin(m_end);
float anchor_begin = c->get_anchor(m_beg);
float anchor_end = c->get_anchor(m_end);
minsize[j] += margin_begin * (ANCHOR_END - anchor_begin) + margin_end * anchor_end;
}
total_minsize.width = MAX(total_minsize.width, minsize.width);
total_minsize.height = MAX(total_minsize.height, minsize.height);
}
set_size(total_minsize);
}
void Popup::popup_centered_clamped(const Size2 &p_size, float p_fallback_ratio) {
Size2 popup_size = p_size;
Size2 window_size = get_viewport_rect().size;
// clamp popup size in each dimension if window size is too small (using fallback ratio)
popup_size.x = MIN(window_size.x * p_fallback_ratio, popup_size.x);
popup_size.y = MIN(window_size.y * p_fallback_ratio, popup_size.y);
popup_centered(popup_size);
}
void Popup::popup_centered_minsize(const Size2 &p_minsize) {
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set_custom_minimum_size(p_minsize);
_fix_size();
popup_centered();
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}
void Popup::popup_centered(const Size2 &p_size) {
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Rect2 rect;
Size2 window_size = get_viewport_rect().size;
rect.size = p_size == Size2() ? get_size() : p_size;
rect.position = ((window_size - rect.size) / 2.0).floor();
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_popup(rect, true);
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}
void Popup::popup_centered_ratio(float p_screen_ratio) {
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Rect2 rect;
Size2 window_size = get_viewport_rect().size;
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rect.size = (window_size * p_screen_ratio).floor();
rect.position = ((window_size - rect.size) / 2.0).floor();
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_popup(rect, true);
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}
void Popup::popup(const Rect2 &p_bounds) {
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_popup(p_bounds);
}
void Popup::_popup(const Rect2 &p_bounds, const bool p_centered) {
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emit_signal("about_to_show");
show_modal(exclusive);
// Fit the popup into the optionally provided bounds.
if (!p_bounds.has_no_area()) {
set_size(p_bounds.size);
// check if p_bounds.size was using an outdated cached values
if (p_centered && p_bounds.size != get_size()) {
set_position(p_bounds.position - ((get_size() - p_bounds.size) / 2.0).floor());
} else {
set_position(p_bounds.position);
}
}
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_fix_size();
Control *focusable = find_next_valid_focus();
if (focusable)
focusable->grab_focus();
_post_popup();
notification(NOTIFICATION_POST_POPUP);
popped_up = true;
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}
void Popup::set_exclusive(bool p_exclusive) {
exclusive = p_exclusive;
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}
bool Popup::is_exclusive() const {
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return exclusive;
}
void Popup::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_as_minsize"), &Popup::set_as_minsize);
ClassDB::bind_method(D_METHOD("popup_centered", "size"), &Popup::popup_centered, DEFVAL(Size2()));
ClassDB::bind_method(D_METHOD("popup_centered_ratio", "ratio"), &Popup::popup_centered_ratio, DEFVAL(0.75));
ClassDB::bind_method(D_METHOD("popup_centered_minsize", "minsize"), &Popup::popup_centered_minsize, DEFVAL(Size2()));
ClassDB::bind_method(D_METHOD("popup_centered_clamped", "size", "fallback_ratio"), &Popup::popup_centered_clamped, DEFVAL(Size2()), DEFVAL(0.75));
ClassDB::bind_method(D_METHOD("popup", "bounds"), &Popup::popup, DEFVAL(Rect2()));
ClassDB::bind_method(D_METHOD("set_exclusive", "enable"), &Popup::set_exclusive);
ClassDB::bind_method(D_METHOD("is_exclusive"), &Popup::is_exclusive);
ADD_SIGNAL(MethodInfo("about_to_show"));
ADD_SIGNAL(MethodInfo("popup_hide"));
ADD_GROUP("Popup", "popup_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "popup_exclusive"), "set_exclusive", "is_exclusive");
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BIND_CONSTANT(NOTIFICATION_POST_POPUP);
BIND_CONSTANT(NOTIFICATION_POPUP_HIDE);
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}
Popup::Popup() {
set_as_toplevel(true);
exclusive = false;
popped_up = false;
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hide();
}
String Popup::get_configuration_warning() const {
if (is_visible_in_tree()) {
return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine, but they will hide upon running.");
}
return String();
}
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Popup::~Popup() {
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}
Size2 PopupPanel::get_minimum_size() const {
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Ref<StyleBox> p = get_stylebox("panel");
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
continue;
Size2 cms = c->get_combined_minimum_size();
ms.x = MAX(cms.x, ms.x);
ms.y = MAX(cms.y, ms.y);
}
return ms + p->get_minimum_size();
}
void PopupPanel::_update_child_rects() {
Ref<StyleBox> p = get_stylebox("panel");
Vector2 cpos(p->get_offset());
Vector2 csize(get_size() - p->get_minimum_size());
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
continue;
c->set_position(cpos);
c->set_size(csize);
}
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}
void PopupPanel::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
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get_stylebox("panel")->draw(get_canvas_item(), Rect2(Point2(), get_size()));
} else if (p_what == NOTIFICATION_READY) {
_update_child_rects();
} else if (p_what == NOTIFICATION_RESIZED) {
_update_child_rects();
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}
}
PopupPanel::PopupPanel() {
}