2018-07-26 17:56:21 +08:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2020-12-30 16:45:31 +08:00
|
|
|
<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNodeConstant" version="4.0">
|
2018-07-26 17:56:21 +08:00
|
|
|
<brief_description>
|
2020-02-26 19:27:56 +08:00
|
|
|
A scalar floating-point constant to be used within the visual shader graph.
|
2018-07-26 17:56:21 +08:00
|
|
|
</brief_description>
|
|
|
|
<description>
|
2020-02-26 19:27:56 +08:00
|
|
|
Translated to [code]float[/code] in the shader language.
|
2018-07-26 17:56:21 +08:00
|
|
|
</description>
|
|
|
|
<tutorials>
|
|
|
|
</tutorials>
|
|
|
|
<methods>
|
|
|
|
</methods>
|
|
|
|
<members>
|
2019-06-29 18:38:01 +08:00
|
|
|
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
|
2020-02-26 19:27:56 +08:00
|
|
|
A floating-point constant which represents a state of this node.
|
2018-07-26 17:56:21 +08:00
|
|
|
</member>
|
|
|
|
</members>
|
|
|
|
<constants>
|
|
|
|
</constants>
|
|
|
|
</class>
|