godot/doc/classes/AudioEffectEQ.xml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

37 lines
1.6 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2017-09-17 00:47:19 +08:00
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
</brief_description>
<description>
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
</tutorials>
<methods>
<method name="get_band_count" qualifiers="const">
<return type="int" />
<description>
2017-09-17 00:47:19 +08:00
Returns the number of bands of the equalizer.
</description>
</method>
<method name="get_band_gain_db" qualifiers="const">
<return type="float" />
<param index="0" name="band_idx" type="int" />
<description>
2017-09-17 00:47:19 +08:00
Returns the band's gain at the specified index, in dB.
</description>
</method>
<method name="set_band_gain_db">
<return type="void" />
<param index="0" name="band_idx" type="int" />
<param index="1" name="volume_db" type="float" />
<description>
2017-09-17 00:47:19 +08:00
Sets band's gain at the specified index, in dB.
</description>
</method>
</methods>
</class>