mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
471 lines
13 KiB
HTML
471 lines
13 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
|
||
|
<head>
|
||
|
<meta charset='utf-8' />
|
||
|
<meta name='viewport' content='width=device-width, user-scalable=no' />
|
||
|
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
|
||
|
<title></title>
|
||
|
<style type='text/css'>
|
||
|
|
||
|
body {
|
||
|
touch-action: none;
|
||
|
margin: 0;
|
||
|
border: 0 none;
|
||
|
padding: 0;
|
||
|
text-align: center;
|
||
|
background-color: black;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
|
||
|
#canvas, #gameCanvas {
|
||
|
display: block;
|
||
|
margin: 0;
|
||
|
color: white;
|
||
|
}
|
||
|
|
||
|
#canvas:focus, #gameCanvas:focus {
|
||
|
outline: none;
|
||
|
}
|
||
|
|
||
|
.godot {
|
||
|
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||
|
color: #e0e0e0;
|
||
|
background-color: #3b3943;
|
||
|
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
||
|
border: 1px solid #45434e;
|
||
|
box-shadow: 0 0 1px 1px #2f2d35;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Status display
|
||
|
* ============== */
|
||
|
|
||
|
#status {
|
||
|
position: absolute;
|
||
|
left: 0;
|
||
|
top: 0;
|
||
|
right: 0;
|
||
|
bottom: 0;
|
||
|
display: flex;
|
||
|
justify-content: center;
|
||
|
align-items: center;
|
||
|
/* don't consume click events - make children visible explicitly */
|
||
|
visibility: hidden;
|
||
|
}
|
||
|
|
||
|
#status-progress {
|
||
|
width: 366px;
|
||
|
height: 7px;
|
||
|
background-color: #38363A;
|
||
|
border: 1px solid #444246;
|
||
|
padding: 1px;
|
||
|
box-shadow: 0 0 2px 1px #1B1C22;
|
||
|
border-radius: 2px;
|
||
|
visibility: visible;
|
||
|
}
|
||
|
|
||
|
@media only screen and (orientation:portrait) {
|
||
|
#status-progress {
|
||
|
width: 61.8%;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#status-progress-inner {
|
||
|
height: 100%;
|
||
|
width: 0;
|
||
|
box-sizing: border-box;
|
||
|
transition: width 0.5s linear;
|
||
|
background-color: #202020;
|
||
|
border: 1px solid #222223;
|
||
|
box-shadow: 0 0 1px 1px #27282E;
|
||
|
border-radius: 3px;
|
||
|
}
|
||
|
|
||
|
#status-indeterminate {
|
||
|
visibility: visible;
|
||
|
position: relative;
|
||
|
}
|
||
|
|
||
|
#status-indeterminate > div {
|
||
|
width: 4.5px;
|
||
|
height: 0;
|
||
|
border-style: solid;
|
||
|
border-width: 9px 3px 0 3px;
|
||
|
border-color: #2b2b2b transparent transparent transparent;
|
||
|
transform-origin: center 21px;
|
||
|
position: absolute;
|
||
|
}
|
||
|
|
||
|
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
||
|
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||
|
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||
|
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||
|
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||
|
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||
|
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||
|
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||
|
|
||
|
#status-notice {
|
||
|
margin: 0 100px;
|
||
|
line-height: 1.3;
|
||
|
visibility: visible;
|
||
|
padding: 4px 6px;
|
||
|
visibility: visible;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
<div id="tabs-buttons">
|
||
|
<button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
|
||
|
<button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
|
||
|
<button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
|
||
|
<button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
|
||
|
<button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button>
|
||
|
</div>
|
||
|
<div id='tabs'>
|
||
|
<div id='tab-loader'>
|
||
|
<div style="color: white;" id="persistence">
|
||
|
<label for="videoMode" style="display: none;">Select video driver:</label><br />
|
||
|
<select id="videoMode" style="display: none;">
|
||
|
<option value="GLES2" selected="selected">WebGL</option>
|
||
|
<option value="GLES3">WebGL 2</option>
|
||
|
</select>
|
||
|
<br />
|
||
|
<label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
|
||
|
<br />
|
||
|
<button id="startButton">Start Godot Editor</button>
|
||
|
<br />
|
||
|
<br />
|
||
|
<button onclick="clearPersistence()">Clear persistent data</button>
|
||
|
</div>
|
||
|
</div>
|
||
|
<div id='tab-editor' style="display: none;">
|
||
|
<canvas id='editor-canvas' tabindex="1">
|
||
|
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||
|
Please try updating or use a different browser.
|
||
|
</canvas>
|
||
|
</div>
|
||
|
<div id='tab-game' style="display: none;">
|
||
|
<canvas id='game-canvas' tabindex="2">
|
||
|
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||
|
Please try updating or use a different browser.
|
||
|
</canvas>
|
||
|
</div>
|
||
|
<div id='tab-status' style="display: none;">
|
||
|
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
|
||
|
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||
|
<div></div>
|
||
|
<div></div>
|
||
|
<div></div>
|
||
|
<div></div>
|
||
|
<div></div>
|
||
|
<div></div>
|
||
|
<div></div>
|
||
|
<div></div>
|
||
|
</div>
|
||
|
<div id='status-notice' class='godot' style='display: none;'></div>
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
<script type='text/javascript' src='godot.tools.js'></script>
|
||
|
<script type='text/javascript'>//<![CDATA[
|
||
|
|
||
|
var engine = new Engine;
|
||
|
var game = null;
|
||
|
var setStatusMode;
|
||
|
var setStatusNotice;
|
||
|
var video_driver = "GLES2";
|
||
|
|
||
|
function clearPersistence() {
|
||
|
function deleteDB(path) {
|
||
|
return new Promise(function(resolve, reject) {
|
||
|
var req = indexedDB.deleteDatabase(path);
|
||
|
req.onsuccess = function() {
|
||
|
resolve();
|
||
|
};
|
||
|
req.onerror = function(err) {
|
||
|
reject(err);
|
||
|
};
|
||
|
req.onblocked = function(err) {
|
||
|
reject(err);
|
||
|
}
|
||
|
|
||
|
});
|
||
|
}
|
||
|
if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
|
||
|
return;
|
||
|
}
|
||
|
Promise.all([
|
||
|
deleteDB("/home/web_user/projects"),
|
||
|
deleteDB("/home/web_user/.config")
|
||
|
]).then(function(results) {
|
||
|
alert("Done.");
|
||
|
}).catch(function (err) {
|
||
|
alert("Error deleting local files. Please retry after reloading the page.");
|
||
|
});
|
||
|
}
|
||
|
|
||
|
function selectVideoMode() {
|
||
|
var select = document.getElementById('videoMode');
|
||
|
video_driver = select.selectedOptions[0].value;
|
||
|
}
|
||
|
|
||
|
var tabs = [
|
||
|
document.getElementById('tab-loader'),
|
||
|
document.getElementById('tab-editor'),
|
||
|
document.getElementById('tab-game')
|
||
|
]
|
||
|
function showTab(name) {
|
||
|
tabs.forEach(function (elem) {
|
||
|
if (elem.id == 'tab-' + name) {
|
||
|
elem.style.display = 'block';
|
||
|
} else {
|
||
|
elem.style.display = 'none';
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
function setButtonEnabled(id, enabled) {
|
||
|
if (enabled) {
|
||
|
document.getElementById(id).disabled = "";
|
||
|
} else {
|
||
|
document.getElementById(id).disabled = "disabled";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function setLoaderEnabled(enabled) {
|
||
|
setButtonEnabled('btn-tab-loader', enabled);
|
||
|
setButtonEnabled('btn-tab-editor', !enabled);
|
||
|
setButtonEnabled('btn-close-editor', !enabled);
|
||
|
}
|
||
|
|
||
|
function setGameTabEnabled(enabled) {
|
||
|
setButtonEnabled('btn-tab-game', enabled);
|
||
|
setButtonEnabled('btn-close-game', enabled);
|
||
|
}
|
||
|
|
||
|
function closeGame() {
|
||
|
if (game) {
|
||
|
game.requestQuit();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function closeEditor() {
|
||
|
closeGame();
|
||
|
if (engine) {
|
||
|
engine.requestQuit();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function startEditor(zip) {
|
||
|
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||
|
const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];
|
||
|
|
||
|
var editorCanvas = document.getElementById('editor-canvas');
|
||
|
var gameCanvas = document.getElementById('game-canvas');
|
||
|
var statusProgress = document.getElementById('status-progress');
|
||
|
var statusProgressInner = document.getElementById('status-progress-inner');
|
||
|
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||
|
var statusNotice = document.getElementById('status-notice');
|
||
|
|
||
|
var initializing = true;
|
||
|
var statusMode = 'hidden';
|
||
|
|
||
|
showTab('status');
|
||
|
|
||
|
var animationCallbacks = [];
|
||
|
function animate(time) {
|
||
|
animationCallbacks.forEach(callback => callback(time));
|
||
|
requestAnimationFrame(animate);
|
||
|
}
|
||
|
requestAnimationFrame(animate);
|
||
|
|
||
|
function adjustCanvasDimensions() {
|
||
|
var scale = window.devicePixelRatio || 1;
|
||
|
var header = document.getElementById('tabs-buttons');
|
||
|
var headerHeight = header.offsetHeight + 1;
|
||
|
var width = window.innerWidth;
|
||
|
var height = window.innerHeight - headerHeight;
|
||
|
editorCanvas.width = width * scale;
|
||
|
editorCanvas.height = height * scale;
|
||
|
editorCanvas.style.width = width + "px";
|
||
|
editorCanvas.style.height = height + "px";
|
||
|
}
|
||
|
animationCallbacks.push(adjustCanvasDimensions);
|
||
|
adjustCanvasDimensions();
|
||
|
|
||
|
setStatusMode = function setStatusMode(mode) {
|
||
|
if (statusMode === mode || !initializing)
|
||
|
return;
|
||
|
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||
|
elem.style.display = 'none';
|
||
|
});
|
||
|
animationCallbacks = animationCallbacks.filter(function(value) {
|
||
|
return (value != animateStatusIndeterminate);
|
||
|
});
|
||
|
switch (mode) {
|
||
|
case 'progress':
|
||
|
statusProgress.style.display = 'block';
|
||
|
break;
|
||
|
case 'indeterminate':
|
||
|
statusIndeterminate.style.display = 'block';
|
||
|
animationCallbacks.push(animateStatusIndeterminate);
|
||
|
break;
|
||
|
case 'notice':
|
||
|
statusNotice.style.display = 'block';
|
||
|
break;
|
||
|
case 'hidden':
|
||
|
break;
|
||
|
default:
|
||
|
throw new Error('Invalid status mode');
|
||
|
}
|
||
|
statusMode = mode;
|
||
|
}
|
||
|
|
||
|
function animateStatusIndeterminate(ms) {
|
||
|
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||
|
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||
|
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||
|
child.style.borderTopColor = '';
|
||
|
});
|
||
|
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
setStatusNotice = function setStatusNotice(text) {
|
||
|
while (statusNotice.lastChild) {
|
||
|
statusNotice.removeChild(statusNotice.lastChild);
|
||
|
}
|
||
|
var lines = text.split('\n');
|
||
|
lines.forEach((line) => {
|
||
|
statusNotice.appendChild(document.createTextNode(line));
|
||
|
statusNotice.appendChild(document.createElement('br'));
|
||
|
});
|
||
|
};
|
||
|
|
||
|
engine.setProgressFunc((current, total) => {
|
||
|
if (total > 0) {
|
||
|
statusProgressInner.style.width = current/total * 100 + '%';
|
||
|
setStatusMode('progress');
|
||
|
if (current === total) {
|
||
|
// wait for progress bar animation
|
||
|
setTimeout(() => {
|
||
|
setStatusMode('indeterminate');
|
||
|
}, 100);
|
||
|
}
|
||
|
} else {
|
||
|
setStatusMode('indeterminate');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
engine.setPersistentPaths(persistentPaths);
|
||
|
|
||
|
engine.setOnExecute(function(args) {
|
||
|
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
||
|
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
||
|
const is_game = !is_editor && !is_project_manager;
|
||
|
if (is_project_manager) {
|
||
|
args.push('--video-driver', video_driver);
|
||
|
}
|
||
|
if (is_game) {
|
||
|
if (game) {
|
||
|
console.error("A game is already running. Close it first");
|
||
|
return;
|
||
|
}
|
||
|
setGameTabEnabled(true);
|
||
|
game = new Engine();
|
||
|
game.setPersistentPaths(persistentPaths);
|
||
|
game.setUnloadAfterInit(false);
|
||
|
game.setOnExecute(engine.onExecute);
|
||
|
game.setCanvas(gameCanvas);
|
||
|
game.setCanvasResizedOnStart(true);
|
||
|
game.setOnExit(function() {
|
||
|
setGameTabEnabled(false);
|
||
|
showTab('editor');
|
||
|
game = null;
|
||
|
});
|
||
|
showTab('game');
|
||
|
game.init().then(function() {
|
||
|
requestAnimationFrame(function() {
|
||
|
game.start.apply(game, args).then(function() {
|
||
|
gameCanvas.focus();
|
||
|
});
|
||
|
});
|
||
|
});
|
||
|
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
||
|
engine.setOnExit(function(code) {
|
||
|
setLoaderEnabled(true);
|
||
|
setTimeout(function() {
|
||
|
engine.init().then(function() {
|
||
|
setLoaderEnabled(false);
|
||
|
engine.setOnExit(function() {
|
||
|
showTab('loader');
|
||
|
setLoaderEnabled(true);
|
||
|
});
|
||
|
engine.start.apply(engine, args);
|
||
|
});
|
||
|
}, 0);
|
||
|
engine.setOnExit(null);
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
|
||
|
function displayFailureNotice(err) {
|
||
|
var msg = err.message || err;
|
||
|
console.error(msg);
|
||
|
setStatusNotice(msg);
|
||
|
setStatusMode('notice');
|
||
|
initializing = false;
|
||
|
};
|
||
|
|
||
|
if (!Engine.isWebGLAvailable()) {
|
||
|
displayFailureNotice('WebGL not available');
|
||
|
} else {
|
||
|
setStatusMode('indeterminate');
|
||
|
engine.setCanvas(editorCanvas);
|
||
|
engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
|
||
|
engine.init('godot.tools').then(function() {
|
||
|
if (zip) {
|
||
|
engine.copyToFS("/home/web_user/preload.zip", zip);
|
||
|
}
|
||
|
try {
|
||
|
// Avoid user creating project in the persistent root folder.
|
||
|
engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
|
||
|
} catch(e) {
|
||
|
// File exists
|
||
|
}
|
||
|
//selectVideoMode();
|
||
|
showTab('editor');
|
||
|
setLoaderEnabled(false);
|
||
|
engine.setOnExit(function() {
|
||
|
showTab('loader');
|
||
|
setLoaderEnabled(true);
|
||
|
});
|
||
|
engine.start('--video-driver', video_driver).then(function() {
|
||
|
setStatusMode('hidden');
|
||
|
initializing = false;
|
||
|
});
|
||
|
}).catch(displayFailureNotice);
|
||
|
}
|
||
|
};
|
||
|
document.getElementById("startButton").onclick = function() {
|
||
|
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
||
|
startEditor(zip);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
function preloadZip(target) {
|
||
|
return new Promise(function(resolve, reject) {
|
||
|
if (target.files.length > 0) {
|
||
|
target.files[0].arrayBuffer().then(function(data) {
|
||
|
resolve(data);
|
||
|
});
|
||
|
} else {
|
||
|
resolve();
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
//]]></script>
|
||
|
</body>
|
||
|
</html>
|