godot/thirdparty/zstd/common/zstd_common.c

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/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
*/
/*-*************************************
* Dependencies
***************************************/
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#include <stdlib.h> /* malloc, calloc, free */
#include <string.h> /* memset */
#include "error_private.h"
#define ZSTD_STATIC_LINKING_ONLY
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#include "zstd.h"
/*-****************************************
* Version
******************************************/
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unsigned ZSTD_versionNumber(void) { return ZSTD_VERSION_NUMBER; }
const char* ZSTD_versionString(void) { return ZSTD_VERSION_STRING; }
/*-****************************************
* ZSTD Error Management
******************************************/
/*! ZSTD_isError() :
* tells if a return value is an error code */
unsigned ZSTD_isError(size_t code) { return ERR_isError(code); }
/*! ZSTD_getErrorName() :
* provides error code string from function result (useful for debugging) */
const char* ZSTD_getErrorName(size_t code) { return ERR_getErrorName(code); }
/*! ZSTD_getError() :
* convert a `size_t` function result into a proper ZSTD_errorCode enum */
ZSTD_ErrorCode ZSTD_getErrorCode(size_t code) { return ERR_getErrorCode(code); }
/*! ZSTD_getErrorString() :
* provides error code string from enum */
const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString(code); }
/*=**************************************************************
* Custom allocator
****************************************************************/
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void* ZSTD_malloc(size_t size, ZSTD_customMem customMem)
{
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if (customMem.customAlloc)
return customMem.customAlloc(customMem.opaque, size);
return malloc(size);
}
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void* ZSTD_calloc(size_t size, ZSTD_customMem customMem)
{
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if (customMem.customAlloc) {
/* calloc implemented as malloc+memset;
* not as efficient as calloc, but next best guess for custom malloc */
void* const ptr = customMem.customAlloc(customMem.opaque, size);
memset(ptr, 0, size);
return ptr;
}
return calloc(1, size);
}
void ZSTD_free(void* ptr, ZSTD_customMem customMem)
{
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if (ptr!=NULL) {
if (customMem.customFree)
customMem.customFree(customMem.opaque, ptr);
else
free(ptr);
}
}