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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Joint2D" inherits= "Node2D" version= "4.0" >
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<brief_description >
Base node for all joint constraints in 2D physics.
</brief_description>
<description >
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
</description>
<tutorials >
</tutorials>
<members >
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<member name= "bias" type= "float" setter= "set_bias" getter= "get_bias" default= "0.0" >
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When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.
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When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_constraint_bias] is used.
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</member>
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<member name= "disable_collision" type= "bool" setter= "set_exclude_nodes_from_collision" getter= "get_exclude_nodes_from_collision" default= "true" >
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If [code]true[/code], [member node_a] and [member node_b] can not collide.
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</member>
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<member name= "node_a" type= "NodePath" setter= "set_node_a" getter= "get_node_a" default= "NodePath("")" >
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The first body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
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<member name= "node_b" type= "NodePath" setter= "set_node_b" getter= "get_node_b" default= "NodePath("")" >
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The second body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
</members>
</class>