godot/modules/text_server_fb/gdextension_build/SConstruct

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#!/usr/bin/env python
import atexit
import sys
import methods
import time
# Enable ANSI escape code support on Windows 10 and later (for colored console output).
# <https://github.com/python/cpython/issues/73245>
if sys.platform == "win32":
from ctypes import windll, c_int, byref
stdout_handle = windll.kernel32.GetStdHandle(c_int(-11))
mode = c_int(0)
windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode))
mode = c_int(mode.value | 4)
windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode)
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
time_at_start = time.time()
env = SConscript("./godot-cpp/SConstruct")
env.__class__.disable_warnings = methods.disable_warnings
opts = Variables([], ARGUMENTS)
opts.Add(BoolVariable("brotli_enabled", "Use Brotli library", True))
opts.Add(BoolVariable("freetype_enabled", "Use FreeType library", True))
opts.Add(BoolVariable("msdfgen_enabled", "Use MSDFgen library (require FreeType)", True))
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opts.Add(BoolVariable("thorvg_enabled", "Use ThorVG library (require FreeType)", True))
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Update(env)
if not env["verbose"]:
methods.no_verbose(env)
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# ThorVG
if env["thorvg_enabled"] and env["freetype_enabled"]:
env_tvg = env.Clone()
env_tvg.disable_warnings()
thirdparty_tvg_dir = "../../../thirdparty/thorvg/"
thirdparty_tvg_sources = [
# common
"src/common/tvgBezier.cpp",
"src/common/tvgCompressor.cpp",
"src/common/tvgMath.cpp",
"src/common/tvgStr.cpp",
# SVG parser
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"src/loaders/svg/tvgSvgCssStyle.cpp",
"src/loaders/svg/tvgSvgLoader.cpp",
"src/loaders/svg/tvgSvgPath.cpp",
"src/loaders/svg/tvgSvgSceneBuilder.cpp",
"src/loaders/svg/tvgSvgUtil.cpp",
"src/loaders/svg/tvgXmlParser.cpp",
"src/loaders/raw/tvgRawLoader.cpp",
"src/loaders/external_png/tvgPngLoader.cpp",
"src/loaders/jpg/tvgJpgd.cpp",
"src/loaders/jpg/tvgJpgLoader.cpp",
# renderer common
"src/renderer/tvgAccessor.cpp",
# "src/renderer/tvgAnimation.cpp",
"src/renderer/tvgCanvas.cpp",
"src/renderer/tvgFill.cpp",
# "src/renderer/tvgGlCanvas.cpp",
"src/renderer/tvgInitializer.cpp",
"src/renderer/tvgLoader.cpp",
"src/renderer/tvgPaint.cpp",
"src/renderer/tvgPicture.cpp",
"src/renderer/tvgRender.cpp",
# "src/renderer/tvgSaver.cpp",
"src/renderer/tvgScene.cpp",
"src/renderer/tvgShape.cpp",
"src/renderer/tvgSwCanvas.cpp",
"src/renderer/tvgTaskScheduler.cpp",
"src/renderer/tvgText.cpp",
# "src/renderer/tvgWgCanvas.cpp",
# renderer sw_engine
"src/renderer/sw_engine/tvgSwFill.cpp",
"src/renderer/sw_engine/tvgSwImage.cpp",
"src/renderer/sw_engine/tvgSwMath.cpp",
"src/renderer/sw_engine/tvgSwMemPool.cpp",
"src/renderer/sw_engine/tvgSwRaster.cpp",
"src/renderer/sw_engine/tvgSwRenderer.cpp",
"src/renderer/sw_engine/tvgSwRle.cpp",
"src/renderer/sw_engine/tvgSwShape.cpp",
"src/renderer/sw_engine/tvgSwStroke.cpp",
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]
thirdparty_tvg_sources = [thirdparty_tvg_dir + file for file in thirdparty_tvg_sources]
env_tvg.Append(
CPPPATH=[
"../../../thirdparty/thorvg/inc",
"../../../thirdparty/thorvg/src/common",
"../../../thirdparty/thorvg/src/renderer",
"../../../thirdparty/thorvg/src/renderer/sw_engine",
"../../../thirdparty/thorvg/src/loaders/svg",
"../../../thirdparty/thorvg/src/loaders/raw",
"../../../thirdparty/thorvg/src/loaders/external_png",
"../../../thirdparty/thorvg/src/loaders/jpg",
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]
)
# Enable ThorVG static object linking.
env_tvg.Append(CPPDEFINES=["TVG_STATIC"])
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env.Append(
CPPPATH=[
"../../../thirdparty/thorvg/inc",
"../../../thirdparty/thorvg/src/common",
"../../../thirdparty/thorvg/src/renderer",
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]
)
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env.Append(CPPDEFINES=["MODULE_SVG_ENABLED"])
lib = env_tvg.Library(
f'tvg_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_tvg_sources,
)
env.Append(LIBS=[lib])
# MSDFGEN
if env["msdfgen_enabled"] and env["freetype_enabled"]:
env_msdfgen = env.Clone()
env_msdfgen.disable_warnings()
thirdparty_msdfgen_dir = "../../../thirdparty/msdfgen/"
thirdparty_msdfgen_sources = [
"core/Contour.cpp",
"core/EdgeHolder.cpp",
"core/MSDFErrorCorrection.cpp",
"core/Projection.cpp",
"core/Scanline.cpp",
"core/Shape.cpp",
"core/SignedDistance.cpp",
"core/Vector2.cpp",
"core/contour-combiners.cpp",
"core/edge-coloring.cpp",
"core/edge-segments.cpp",
"core/edge-selectors.cpp",
"core/equation-solver.cpp",
"core/msdf-error-correction.cpp",
"core/msdfgen.cpp",
"core/rasterization.cpp",
"core/render-sdf.cpp",
"core/sdf-error-estimation.cpp",
"core/shape-description.cpp",
]
thirdparty_msdfgen_sources = [thirdparty_msdfgen_dir + file for file in thirdparty_msdfgen_sources]
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env_msdfgen.Append(CPPDEFINES=[("MSDFGEN_PUBLIC", "")])
env_msdfgen.Append(CPPPATH=["../../../thirdparty/freetype/include", "../../../thirdparty/msdfgen"])
env.Append(CPPPATH=["../../../thirdparty/msdfgen"])
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env.Append(CPPDEFINES=[("MSDFGEN_PUBLIC", "")])
env.Append(CPPDEFINES=["MODULE_MSDFGEN_ENABLED"])
lib = env_msdfgen.Library(
f'msdfgen_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_msdfgen_sources,
)
env.Append(LIBS=[lib])
# FreeType
if env["freetype_enabled"]:
env_freetype = env.Clone()
env_freetype.disable_warnings()
thirdparty_freetype_dir = "../../../thirdparty/freetype/"
thirdparty_freetype_sources = [
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftbbox.c",
"src/base/ftbdf.c",
"src/base/ftbitmap.c",
"src/base/ftcid.c",
"src/base/ftdebug.c",
"src/base/ftfstype.c",
"src/base/ftgasp.c",
"src/base/ftglyph.c",
"src/base/ftgxval.c",
"src/base/ftinit.c",
"src/base/ftmm.c",
"src/base/ftotval.c",
"src/base/ftpatent.c",
"src/base/ftpfr.c",
"src/base/ftstroke.c",
"src/base/ftsynth.c",
"src/base/ftsystem.c",
"src/base/fttype1.c",
"src/base/ftwinfnt.c",
"src/bdf/bdf.c",
"src/bzip2/ftbzip2.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/type1cid.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sdf/sdf.c",
"src/svg/svg.c",
"src/smooth/smooth.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c",
"src/winfonts/winfnt.c",
"src/sfnt/sfnt.c",
]
thirdparty_freetype_sources = [thirdparty_freetype_dir + file for file in thirdparty_freetype_sources]
thirdparty_png_dir = "../../../thirdparty/libpng/"
thirdparty_png_sources = [
"png.c",
"pngerror.c",
"pngget.c",
"pngmem.c",
"pngpread.c",
"pngread.c",
"pngrio.c",
"pngrtran.c",
"pngrutil.c",
"pngset.c",
"pngtrans.c",
"pngwio.c",
"pngwrite.c",
"pngwtran.c",
"pngwutil.c",
]
thirdparty_freetype_sources += [thirdparty_png_dir + file for file in thirdparty_png_sources]
thirdparty_zlib_dir = "../../../thirdparty/zlib/"
thirdparty_zlib_sources = [
"adler32.c",
"compress.c",
"crc32.c",
"deflate.c",
"inffast.c",
"inflate.c",
"inftrees.c",
"trees.c",
"uncompr.c",
"zutil.c",
]
thirdparty_freetype_sources += [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
if env["brotli_enabled"]:
thirdparty_brotli_dir = "../../../thirdparty/brotli/"
thirdparty_brotli_sources = [
"common/constants.c",
"common/context.c",
"common/dictionary.c",
"common/platform.c",
"common/shared_dictionary.c",
"common/transform.c",
"dec/bit_reader.c",
"dec/decode.c",
"dec/huffman.c",
"dec/state.c",
]
thirdparty_freetype_sources += [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
env_freetype.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
env.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
env_freetype.Append(CPPPATH=[thirdparty_freetype_dir + "/include", thirdparty_zlib_dir, thirdparty_png_dir])
env.Append(CPPPATH=[thirdparty_freetype_dir + "/include"])
env_freetype.Append(
CPPDEFINES=[
"FT2_BUILD_LIBRARY",
"FT_CONFIG_OPTION_USE_PNG",
"FT_CONFIG_OPTION_SYSTEM_ZLIB",
]
)
SCons: Unify tools/target build type configuration Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
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if env.dev_build:
env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
env.Append(CPPDEFINES=["MODULE_FREETYPE_ENABLED"])
lib = env_freetype.Library(
f'freetype_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
thirdparty_freetype_sources,
)
env.Append(LIBS=[lib])
env.Append(CPPDEFINES=["GDEXTENSION"])
env.Append(CPPPATH=["../"])
sources = Glob("../*.cpp")
if env["platform"] == "macos":
methods.write_macos_plist(
f'./bin/libtextserver_fallback.macos.{env["target"]}.framework',
f'libtextserver_fallback.macos.{env["target"]}',
"org.godotengine.textserver_fallback",
"Fallback Text Server",
)
library = env.SharedLibrary(
f'./bin/libtextserver_fallback.macos.{env["target"]}.framework/libtextserver_fallback.macos.{env["target"]}',
source=sources,
)
else:
library = env.SharedLibrary(
f'./bin/libtextserver_fallback{env["suffix"]}{env["SHLIBSUFFIX"]}',
source=sources,
)
Default(library)
def print_elapsed_time():
elapsed_time_sec = round(time.time() - time_at_start, 2)
time_centiseconds = round((elapsed_time_sec % 1) * 100)
print(
"{}[Time elapsed: {}.{:02}]{}".format(
methods.ANSI.GRAY,
time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)),
time_centiseconds,
methods.ANSI.RESET,
)
)
atexit.register(print_elapsed_time)