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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ResourcePreloader" inherits= "Node" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Resource Preloader Node.
</brief_description>
<description >
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This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
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GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_resource" >
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<return type= "void" />
<argument index= "0" name= "name" type= "StringName" />
<argument index= "1" name= "resource" type= "Resource" />
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<description >
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Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
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</description>
</method>
<method name= "get_resource" qualifiers= "const" >
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<return type= "Resource" />
<argument index= "0" name= "name" type= "StringName" />
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<description >
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Returns the resource associated to [code]name[/code].
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</description>
</method>
<method name= "get_resource_list" qualifiers= "const" >
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<return type= "PackedStringArray" />
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<description >
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Returns the list of resources inside the preloader.
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</description>
</method>
<method name= "has_resource" qualifiers= "const" >
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<return type= "bool" />
<argument index= "0" name= "name" type= "StringName" />
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<description >
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Returns [code]true[/code] if the preloader contains a resource associated to [code]name[/code].
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</description>
</method>
<method name= "remove_resource" >
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<return type= "void" />
<argument index= "0" name= "name" type= "StringName" />
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<description >
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Removes the resource associated to [code]name[/code] from the preloader.
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</description>
</method>
<method name= "rename_resource" >
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<return type= "void" />
<argument index= "0" name= "name" type= "StringName" />
<argument index= "1" name= "newname" type= "StringName" />
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<description >
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Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
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</description>
</method>
</methods>
</class>