godot/modules/tinyexr/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_tinyexr = env_modules.Clone()
# Thirdparty source files
# Not unbundled for now as they are not commonly available as shared library
thirdparty_dir = "#thirdparty/tinyexr/"
thirdparty_sources = [
"tinyexr.cc",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_tinyexr.Prepend(CPPPATH=[thirdparty_dir])
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# Enable threaded loading with C++11.
env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"])
env_thirdparty = env_tinyexr.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot's own source files
env_tinyexr.add_source_files(env.modules_sources, "*.cpp")