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godot/core/string/translation_server.h

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/**************************************************************************/
/* translation_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TRANSLATION_SERVER_H
#define TRANSLATION_SERVER_H
#include "core/string/translation.h"
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#include "core/string/translation_domain.h"
class TranslationServer : public Object {
GDCLASS(TranslationServer, Object);
String locale = "en";
String fallback;
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Ref<TranslationDomain> main_domain;
Ref<TranslationDomain> editor_domain;
Ref<TranslationDomain> property_domain;
Ref<TranslationDomain> doc_domain;
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HashMap<StringName, Ref<TranslationDomain>> custom_domains;
mutable HashMap<String, int> locale_compare_cache;
bool enabled = true;
static inline TranslationServer *singleton = nullptr;
bool _load_translations(const String &p_from);
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
String _standardize_locale_bind_compat_98972(const String &p_locale) const;
static void _bind_compatibility_methods();
#endif
struct LocaleScriptInfo {
String name;
String script;
String default_country;
HashSet<String> supported_countries;
};
static Vector<LocaleScriptInfo> locale_script_info;
struct Locale {
String language;
String script;
String country;
String variant;
bool operator==(const Locale &p_locale) const {
return (p_locale.language == language) &&
(p_locale.script == script) &&
(p_locale.country == country) &&
(p_locale.variant == variant);
}
operator String() const;
Locale(const TranslationServer &p_server, const String &p_locale, bool p_add_defaults);
};
static HashMap<String, String> language_map;
static HashMap<String, String> script_map;
static HashMap<String, String> locale_rename_map;
static HashMap<String, String> country_name_map;
static HashMap<String, String> country_rename_map;
static HashMap<String, String> variant_map;
void init_locale_info();
public:
_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
Ref<TranslationDomain> get_editor_domain() const { return editor_domain; }
void set_enabled(bool p_enabled) { enabled = p_enabled; }
_FORCE_INLINE_ bool is_enabled() const { return enabled; }
void set_locale(const String &p_locale);
String get_locale() const;
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String get_fallback_locale() const;
Ref<Translation> get_translation_object(const String &p_locale);
Vector<String> get_all_languages() const;
String get_language_name(const String &p_language) const;
Vector<String> get_all_scripts() const;
String get_script_name(const String &p_script) const;
Vector<String> get_all_countries() const;
String get_country_name(const String &p_country) const;
String get_locale_name(const String &p_locale) const;
PackedStringArray get_loaded_locales() const;
void add_translation(const Ref<Translation> &p_translation);
void remove_translation(const Ref<Translation> &p_translation);
StringName translate(const StringName &p_message, const StringName &p_context = "") const;
StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
StringName pseudolocalize(const StringName &p_message) const;
bool is_pseudolocalization_enabled() const;
void set_pseudolocalization_enabled(bool p_enabled);
void reload_pseudolocalization();
String standardize_locale(const String &p_locale, bool p_add_defaults = false) const;
int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
String get_tool_locale();
StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
StringName property_translate(const StringName &p_message, const StringName &p_context = "") const;
StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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bool has_domain(const StringName &p_domain) const;
Ref<TranslationDomain> get_or_add_domain(const StringName &p_domain);
void remove_domain(const StringName &p_domain);
void setup();
void clear();
void load_translations();
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif // TOOLS_ENABLED
TranslationServer();
};
#endif // TRANSLATION_SERVER_H