godot/core/crypto/aes_context.h

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/**************************************************************************/
/* aes_context.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AES_CONTEXT_H
#define AES_CONTEXT_H
#include "core/crypto/crypto_core.h"
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#include "core/object/ref_counted.h"
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class AESContext : public RefCounted {
GDCLASS(AESContext, RefCounted);
public:
enum Mode {
MODE_ECB_ENCRYPT,
MODE_ECB_DECRYPT,
MODE_CBC_ENCRYPT,
MODE_CBC_DECRYPT,
MODE_MAX
};
private:
Mode mode = MODE_MAX;
CryptoCore::AESContext ctx;
PackedByteArray iv;
protected:
static void _bind_methods();
public:
Error start(Mode p_mode, const PackedByteArray &p_key, const PackedByteArray &p_iv = PackedByteArray());
PackedByteArray update(const PackedByteArray &p_src);
PackedByteArray get_iv_state();
void finish();
AESContext();
};
VARIANT_ENUM_CAST(AESContext::Mode);
#endif // AES_CONTEXT_H