godot/modules/mono/.editorconfig

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2021-07-23 07:56:37 +08:00
[*.sln]
indent_style = tab
[*.{csproj,props,targets,nuspec,resx}]
indent_style = space
indent_size = 2
[*.cs]
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true
max_line_length = 120
csharp_indent_case_contents_when_block = false
[*.cs]
# CA1707: Identifiers should not contain underscores
# TODO:
# Maybe we could disable this selectively only
# where it's not desired and for generated code.
dotnet_diagnostic.CA1707.severity = none
# CA1711: Identifiers should not have incorrect suffix
# Disable warning for suffixes like EventHandler, Flags, Enum, etc.
dotnet_diagnostic.CA1711.severity = none
# CA1716: Identifiers should not match keywords
# TODO: We should look into this.
dotnet_diagnostic.CA1716.severity = warning
# CA1720: Identifiers should not contain type names
dotnet_diagnostic.CA1720.severity = none
# CA1805: Do not initialize unnecessarily
# Don't tell me what to do.
dotnet_diagnostic.CA1805.severity = none
# CA1304: Specify CultureInfo
# TODO: We should look into this.
dotnet_diagnostic.CA1304.severity = warning
# CA1305: Specify IFormatProvider
# TODO: We should look into this. Disabled for now because it's annoying.
dotnet_diagnostic.CA1305.severity = none
# CA1310: Specify StringComparison for correctness
# TODO: We should look into this. Disabled for now because it's annoying.
dotnet_diagnostic.CA1310.severity = none
# Diagnostics to prevent defensive copies of `in` struct parameters
resharper_possibly_impure_method_call_on_readonly_variable_highlighting = error