godot/scene/3d/reflection_probe.cpp

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/*************************************************************************/
/* reflection_probe.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "reflection_probe.h"
void ReflectionProbe::set_intensity(float p_intensity) {
intensity = p_intensity;
VS::get_singleton()->reflection_probe_set_intensity(probe, p_intensity);
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}
float ReflectionProbe::get_intensity() const {
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return intensity;
}
void ReflectionProbe::set_interior_ambient(Color p_ambient) {
interior_ambient = p_ambient;
VS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient);
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}
void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
interior_ambient_energy = p_energy;
VS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe, p_energy);
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}
float ReflectionProbe::get_interior_ambient_energy() const {
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return interior_ambient_energy;
}
Color ReflectionProbe::get_interior_ambient() const {
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return interior_ambient;
}
void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
interior_ambient_probe_contribution = p_contribution;
VS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution);
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}
float ReflectionProbe::get_interior_ambient_probe_contribution() const {
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return interior_ambient_probe_contribution;
}
void ReflectionProbe::set_max_distance(float p_distance) {
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max_distance = p_distance;
VS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance);
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}
float ReflectionProbe::get_max_distance() const {
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return max_distance;
}
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
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extents = p_extents;
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for (int i = 0; i < 3; i++) {
if (extents[i] < 0.01) {
extents[i] = 0.01;
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}
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
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_change_notify("origin_offset");
}
}
VS::get_singleton()->reflection_probe_set_extents(probe, extents);
VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
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_change_notify("extents");
update_gizmo();
}
Vector3 ReflectionProbe::get_extents() const {
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return extents;
}
void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
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origin_offset = p_extents;
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for (int i = 0; i < 3; i++) {
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if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
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}
}
VS::get_singleton()->reflection_probe_set_extents(probe, extents);
VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
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_change_notify("origin_offset");
update_gizmo();
}
Vector3 ReflectionProbe::get_origin_offset() const {
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return origin_offset;
}
void ReflectionProbe::set_enable_box_projection(bool p_enable) {
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box_projection = p_enable;
VS::get_singleton()->reflection_probe_set_enable_box_projection(probe, p_enable);
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}
bool ReflectionProbe::is_box_projection_enabled() const {
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return box_projection;
}
void ReflectionProbe::set_as_interior(bool p_enable) {
interior = p_enable;
VS::get_singleton()->reflection_probe_set_as_interior(probe, interior);
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_change_notify();
}
bool ReflectionProbe::is_set_as_interior() const {
return interior;
}
void ReflectionProbe::set_enable_shadows(bool p_enable) {
enable_shadows = p_enable;
VS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_enable);
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}
bool ReflectionProbe::are_shadows_enabled() const {
return enable_shadows;
}
void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
cull_mask = p_layers;
VS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers);
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}
uint32_t ReflectionProbe::get_cull_mask() const {
return cull_mask;
}
void ReflectionProbe::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
VS::get_singleton()->reflection_probe_set_update_mode(probe, VS::ReflectionProbeUpdateMode(p_mode));
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}
ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
Rect3 ReflectionProbe::get_aabb() const {
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Rect3 aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
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return aabb;
}
PoolVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
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return PoolVector<Face3>();
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}
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
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if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") {
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if (!interior) {
property.usage = PROPERTY_USAGE_NOEDITOR;
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}
}
}
void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
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ClassDB::bind_method(D_METHOD("set_interior_ambient", "ambient"), &ReflectionProbe::set_interior_ambient);
ClassDB::bind_method(D_METHOD("get_interior_ambient"), &ReflectionProbe::get_interior_ambient);
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ClassDB::bind_method(D_METHOD("set_interior_ambient_energy", "ambient_energy"), &ReflectionProbe::set_interior_ambient_energy);
ClassDB::bind_method(D_METHOD("get_interior_ambient_energy"), &ReflectionProbe::get_interior_ambient_energy);
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ClassDB::bind_method(D_METHOD("set_interior_ambient_probe_contribution", "ambient_probe_contribution"), &ReflectionProbe::set_interior_ambient_probe_contribution);
ClassDB::bind_method(D_METHOD("get_interior_ambient_probe_contribution"), &ReflectionProbe::get_interior_ambient_probe_contribution);
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ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
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ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
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ClassDB::bind_method(D_METHOD("set_origin_offset", "origin_offset"), &ReflectionProbe::set_origin_offset);
ClassDB::bind_method(D_METHOD("get_origin_offset"), &ReflectionProbe::get_origin_offset);
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ClassDB::bind_method(D_METHOD("set_as_interior", "enable"), &ReflectionProbe::set_as_interior);
ClassDB::bind_method(D_METHOD("is_set_as_interior"), &ReflectionProbe::is_set_as_interior);
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ClassDB::bind_method(D_METHOD("set_enable_box_projection", "enable"), &ReflectionProbe::set_enable_box_projection);
ClassDB::bind_method(D_METHOD("is_box_projection_enabled"), &ReflectionProbe::is_box_projection_enabled);
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ClassDB::bind_method(D_METHOD("set_enable_shadows", "enable"), &ReflectionProbe::set_enable_shadows);
ClassDB::bind_method(D_METHOD("are_shadows_enabled"), &ReflectionProbe::are_shadows_enabled);
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ClassDB::bind_method(D_METHOD("set_cull_mask", "layers"), &ReflectionProbe::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &ReflectionProbe::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &ReflectionProbe::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &ReflectionProbe::get_update_mode);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once,Always"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
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ADD_GROUP("Interior", "interior_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior_enable"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "interior_ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_interior_ambient", "get_interior_ambient");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution");
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BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
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}
ReflectionProbe::ReflectionProbe() {
intensity = 1.0;
interior_ambient = Color(0, 0, 0);
interior_ambient_probe_contribution = 0;
interior_ambient_energy = 1.0;
max_distance = 0;
extents = Vector3(1, 1, 1);
origin_offset = Vector3(0, 0, 0);
box_projection = false;
interior = false;
enable_shadows = false;
cull_mask = (1 << 20) - 1;
update_mode = UPDATE_ONCE;
probe = VisualServer::get_singleton()->reflection_probe_create();
VS::get_singleton()->instance_set_base(get_instance(), probe);
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}
ReflectionProbe::~ReflectionProbe() {
VS::get_singleton()->free(probe);
}