2024-08-20 06:08:31 +08:00
|
|
|
/**************************************************************************/
|
|
|
|
/* editor_main_screen.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#ifndef EDITOR_MAIN_SCREEN_H
|
|
|
|
#define EDITOR_MAIN_SCREEN_H
|
|
|
|
|
|
|
|
#include "scene/gui/panel_container.h"
|
|
|
|
|
|
|
|
class Button;
|
|
|
|
class ConfigFile;
|
|
|
|
class EditorPlugin;
|
|
|
|
class HBoxContainer;
|
|
|
|
class VBoxContainer;
|
|
|
|
|
|
|
|
class EditorMainScreen : public PanelContainer {
|
|
|
|
GDCLASS(EditorMainScreen, PanelContainer);
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum EditorTable {
|
|
|
|
EDITOR_2D = 0,
|
|
|
|
EDITOR_3D,
|
|
|
|
EDITOR_SCRIPT,
|
2024-09-19 05:07:18 +08:00
|
|
|
EDITOR_GAME,
|
2024-08-20 06:08:31 +08:00
|
|
|
EDITOR_ASSETLIB,
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
|
|
|
VBoxContainer *main_screen_vbox = nullptr;
|
|
|
|
EditorPlugin *selected_plugin = nullptr;
|
|
|
|
|
|
|
|
HBoxContainer *button_hb = nullptr;
|
|
|
|
Vector<Button *> buttons;
|
|
|
|
Vector<EditorPlugin *> editor_table;
|
|
|
|
|
|
|
|
int _get_current_main_editor() const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
|
|
|
|
public:
|
|
|
|
void set_button_container(HBoxContainer *p_button_hb);
|
|
|
|
|
|
|
|
void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
|
|
|
|
void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
|
|
|
|
|
|
|
|
void set_button_enabled(int p_index, bool p_enabled);
|
|
|
|
bool is_button_enabled(int p_index) const;
|
|
|
|
|
|
|
|
void select_next();
|
|
|
|
void select_prev();
|
|
|
|
void select_by_name(const String &p_name);
|
|
|
|
void select(int p_index);
|
|
|
|
int get_selected_index() const;
|
|
|
|
int get_plugin_index(EditorPlugin *p_editor) const;
|
|
|
|
EditorPlugin *get_selected_plugin() const;
|
|
|
|
|
|
|
|
VBoxContainer *get_control() const;
|
|
|
|
|
|
|
|
void add_main_plugin(EditorPlugin *p_editor);
|
|
|
|
void remove_main_plugin(EditorPlugin *p_editor);
|
|
|
|
|
|
|
|
EditorMainScreen();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // EDITOR_MAIN_SCREEN_H
|