godot/tests/SCsub

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#!/usr/bin/python
Import("env")
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env.tests_sources = []
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env_tests = env.Clone()
# Include GDNative headers.
if env["module_gdnative_enabled"]:
env_tests.Append(CPPPATH=["#modules/gdnative/include"])
# We must disable the THREAD_LOCAL entirely in doctest to prevent crashes on debugging
# Since we link with /MT thread_local is always expired when the header is used
# So the debugger crashes the engine and it causes weird errors
# Explained in https://github.com/onqtam/doctest/issues/401
if env_tests["platform"] == "windows":
env_tests.Append(CPPDEFINES=[("DOCTEST_THREAD_LOCAL", "")])
# Increase number of addressable sections in object files
# due to doctest's heavy use of templates and macros.
if env_tests.msvc:
env_tests.Append(CCFLAGS=["/bigobj"])
env_tests.add_source_files(env.tests_sources, "core/*.cpp")
env_tests.add_source_files(env.tests_sources, "core/math/*.cpp")
env_tests.add_source_files(env.tests_sources, "core/templates/*.cpp")
env_tests.add_source_files(env.tests_sources, "scene/*.cpp")
env_tests.add_source_files(env.tests_sources, "servers/*.cpp")
env_tests.add_source_files(env.tests_sources, "*.cpp")
lib = env_tests.add_library("tests", env.tests_sources)
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env.Prepend(LIBS=[lib])