godot/main/SCsub

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#!/usr/bin/env python
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Import('env')
from compat import byte_to_str
from collections import OrderedDict
def make_splash(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n')
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_splash_editor(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
g.write("#define BOOT_SPLASH_EDITOR_H\n")
g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n')
g.write("static const unsigned char boot_splash_editor_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_app_icon(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef APP_ICON_H\n")
g.write("#define APP_ICON_H\n")
g.write("static const unsigned char app_icon_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_default_controller_mappings(target, source, env):
dst = target[0].srcnode().abspath
g = open(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#include \"default_controller_mappings.h\"\n")
g.write("#include \"typedefs.h\"\n")
# ensure mappings have a consistent order
platform_mappings = OrderedDict()
for src in source:
src_path = src.srcnode().abspath
with open(src_path, "r") as f:
# read mapping file and skip header
mapping_file_lines = f.readlines()[2:]
current_platform = None
for line in mapping_file_lines:
if not line:
continue
line = line.strip()
if len(line) == 0:
continue
if line[0] == "#":
current_platform = line[1:].strip()
if current_platform not in platform_mappings:
platform_mappings[current_platform] = {}
elif current_platform:
line_parts = line.split(",")
guid = line_parts[0]
if guid in platform_mappings[current_platform]:
g.write("// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(src_path, current_platform, platform_mappings[current_platform][guid]))
valid_mapping = True
for input_map in line_parts[2:]:
if "+" in input_map or "-" in input_map or "~" in input_map:
g.write("// WARNING - DISCARDED UNSUPPORTED MAPPING TYPE FROM DATABASE {}: {} {}\n".format(src_path, current_platform, line))
valid_mapping = False
break
if valid_mapping:
platform_mappings[current_platform][guid] = line
platform_variables = {
"Linux": "#if X11_ENABLED",
"Windows": "#ifdef WINDOWS_ENABLED",
"Mac OS X": "#ifdef OSX_ENABLED",
"Android": "#if defined(__ANDROID__)",
"iOS": "#ifdef IPHONE_ENABLED",
"Javascript": "#ifdef JAVASCRIPT_ENABLED",
"UWP": "#ifdef UWP_ENABLED",
}
g.write("const char* DefaultControllerMappings::mappings[] = {\n")
for platform, mappings in platform_mappings.items():
variable = platform_variables[platform]
g.write("{}\n".format(variable))
for mapping in mappings.values():
g.write("\t\"{}\",\n".format(mapping))
g.write("#endif\n")
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g.write("\tNULL\n};\n")
g.close()
env.main_sources = []
env.add_source_files(env.main_sources, "*.cpp")
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# order matters here. higher index controller database files write on top of lower index database files
controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"]
env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
env.Command("#main/default_controller_mappings.gen.cpp", controller_databases, make_default_controller_mappings)
env.main_sources.append("#main/default_controller_mappings.gen.cpp")
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Export('env')
env.Depends("#main/splash.gen.h", "#main/splash.png")
env.Command("#main/splash.gen.h", "#main/splash.png", make_splash)
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env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env.Command("#main/splash_editor.gen.h", "#main/splash_editor.png", make_splash_editor)
env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
SConscript('tests/SCsub')
lib = env.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])