2019-06-16 10:45:24 +08:00
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#!/usr/bin/env python
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2020-03-30 14:28:32 +08:00
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Import("env")
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2019-06-16 10:45:24 +08:00
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2020-03-30 14:28:32 +08:00
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if "RD_GLSL" in env["BUILDERS"]:
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2021-03-18 08:57:35 +08:00
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# find all include files
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gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
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# find all shader code(all glsl files excluding our include files)
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glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
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# make sure we recompile shaders if include files change
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2022-07-02 22:01:26 +08:00
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env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
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2021-03-18 08:57:35 +08:00
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# compile shaders
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for glsl_file in glsl_files:
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env.RD_GLSL(glsl_file)
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2022-04-27 11:42:50 +08:00
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SConscript("effects/SCsub")
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2022-05-20 10:52:19 +08:00
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SConscript("environment/SCsub")
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2022-09-07 19:23:01 +08:00
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SConscript("forward_clustered/SCsub")
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SConscript("forward_mobile/SCsub")
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