2014-02-10 09:10:30 +08:00
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/*************************************************************************/
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/* godot_step_3d.h */
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2014-02-10 09:10:30 +08:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 20:16:55 +08:00
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/* https://godotengine.org */
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2014-02-10 09:10:30 +08:00
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/*************************************************************************/
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2022-01-04 04:27:34 +08:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 09:10:30 +08:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 07:50:27 +08:00
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2021-10-19 03:24:30 +08:00
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#ifndef GODOT_STEP_3D_H
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#define GODOT_STEP_3D_H
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#include "godot_space_3d.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/templates/local_vector.h"
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class GodotStep3D {
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uint64_t _step = 1;
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int iterations = 0;
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real_t delta = 0.0;
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LocalVector<LocalVector<GodotBody3D *>> body_islands;
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LocalVector<LocalVector<GodotConstraint3D *>> constraint_islands;
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LocalVector<GodotConstraint3D *> all_constraints;
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void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
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void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
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void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
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void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
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void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
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void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
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public:
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void step(GodotSpace3D *p_space, real_t p_delta);
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GodotStep3D();
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~GodotStep3D();
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};
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#endif // GODOT_STEP_3D_H
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