godot/doc/classes/VisualShaderNodeUIntParameter.xml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

20 lines
1.0 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2022-12-07 22:59:34 +08:00
A visual shader node for shader parameter (uniform) of type unsigned [int].
</brief_description>
<description>
2022-12-07 22:59:34 +08:00
A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
2022-12-07 22:59:34 +08:00
Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
2022-12-07 22:59:34 +08:00
If [code]true[/code], the node will have a custom default value.
</member>
</members>
</class>