2019-04-03 13:54:58 +08:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2020-03-09 17:42:18 +08:00
|
|
|
Copyright (c) 2006-2019, assimp team
|
2019-04-03 13:54:58 +08:00
|
|
|
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file FBXModel.cpp
|
|
|
|
* @brief Assimp::FBX::Model implementation
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
|
|
|
|
|
|
|
#include "FBXParser.h"
|
|
|
|
#include "FBXMeshGeometry.h"
|
|
|
|
#include "FBXDocument.h"
|
|
|
|
#include "FBXImporter.h"
|
|
|
|
#include "FBXDocumentUtil.h"
|
|
|
|
|
|
|
|
namespace Assimp {
|
|
|
|
namespace FBX {
|
|
|
|
|
|
|
|
using namespace Util;
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
|
|
: Object(id,element,name)
|
|
|
|
, shading("Y")
|
|
|
|
{
|
|
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const Element* const Shading = sc["Shading"];
|
|
|
|
const Element* const Culling = sc["Culling"];
|
|
|
|
|
|
|
|
if(Shading) {
|
|
|
|
shading = GetRequiredToken(*Shading,0).StringContents();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Culling) {
|
|
|
|
culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
|
|
|
|
ResolveLinks(element,doc);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Model::~Model()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
void Model::ResolveLinks(const Element& element, const Document& doc)
|
|
|
|
{
|
|
|
|
const char* const arr[] = {"Geometry","Material","NodeAttribute"};
|
|
|
|
|
|
|
|
// resolve material
|
|
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
|
|
|
|
|
|
|
|
materials.reserve(conns.size());
|
|
|
|
geometry.reserve(conns.size());
|
|
|
|
attributes.reserve(conns.size());
|
|
|
|
for(const Connection* con : conns) {
|
|
|
|
|
|
|
|
// material and geometry links should be Object-Object connections
|
|
|
|
if (con->PropertyName().length()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Object* const ob = con->SourceObject();
|
|
|
|
if(!ob) {
|
|
|
|
DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Material* const mat = dynamic_cast<const Material*>(ob);
|
|
|
|
if(mat) {
|
|
|
|
materials.push_back(mat);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
|
|
|
|
if(geo) {
|
|
|
|
geometry.push_back(geo);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
|
|
|
|
if(att) {
|
|
|
|
attributes.push_back(att);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
bool Model::IsNull() const
|
|
|
|
{
|
|
|
|
const std::vector<const NodeAttribute*>& attrs = GetAttributes();
|
|
|
|
for(const NodeAttribute* att : attrs) {
|
|
|
|
|
|
|
|
const Null* null_tag = dynamic_cast<const Null*>(att);
|
|
|
|
if(null_tag) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} //!FBX
|
|
|
|
} //!Assimp
|
|
|
|
|
|
|
|
#endif
|