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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CPUParticles2D" inherits= "Node2D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A CPU-based 2D particle emitter.
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</brief_description>
<description >
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CPU-based 2D particle node used to create a variety of particle systems and effects.
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See also [GPUParticles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
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</description>
<tutorials >
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<link title= "Particle systems (2D)" > $DOCS_URL/tutorials/2d/particle_systems_2d.html</link>
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</tutorials>
<methods >
<method name= "convert_from_particles" >
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<return type= "void" />
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<param index= "0" name= "particles" type= "Node" />
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<description >
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Sets this node's properties to match a given [GPUParticles2D] node with an assigned [ParticleProcessMaterial].
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</description>
</method>
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<method name= "get_param_curve" qualifiers= "const" >
<return type= "Curve" />
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<param index= "0" name= "param" type= "int" enum= "CPUParticles2D.Parameter" />
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<description >
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Returns the [Curve] of the parameter specified by [enum Parameter].
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</description>
</method>
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<method name= "get_param_max" qualifiers= "const" >
<return type= "float" />
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<param index= "0" name= "param" type= "int" enum= "CPUParticles2D.Parameter" />
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<description >
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Returns the maximum value range for the given parameter.
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</description>
</method>
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<method name= "get_param_min" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "param" type= "int" enum= "CPUParticles2D.Parameter" />
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<description >
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Returns the minimum value range for the given parameter.
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</description>
</method>
<method name= "get_particle_flag" qualifiers= "const" >
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<return type= "bool" />
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<param index= "0" name= "particle_flag" type= "int" enum= "CPUParticles2D.ParticleFlags" />
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<description >
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Returns the enabled state of the given flag (see [enum ParticleFlags] for options).
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</description>
</method>
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<method name= "restart" >
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<return type= "void" />
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<description >
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Restarts the particle emitter.
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</description>
</method>
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<method name= "set_param_curve" >
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<return type= "void" />
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<param index= "0" name= "param" type= "int" enum= "CPUParticles2D.Parameter" />
<param index= "1" name= "curve" type= "Curve" />
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<description >
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Sets the [Curve] of the parameter specified by [enum Parameter].
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</description>
</method>
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<method name= "set_param_max" >
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<return type= "void" />
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<param index= "0" name= "param" type= "int" enum= "CPUParticles2D.Parameter" />
<param index= "1" name= "value" type= "float" />
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<description >
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Sets the maximum value for the given parameter.
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</description>
</method>
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<method name= "set_param_min" >
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<return type= "void" />
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<param index= "0" name= "param" type= "int" enum= "CPUParticles2D.Parameter" />
<param index= "1" name= "value" type= "float" />
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<description >
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Sets the minimum value for the given parameter.
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</description>
</method>
<method name= "set_particle_flag" >
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<return type= "void" />
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<param index= "0" name= "particle_flag" type= "int" enum= "CPUParticles2D.ParticleFlags" />
<param index= "1" name= "enable" type= "bool" />
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<description >
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Enables or disables the given flag (see [enum ParticleFlags] for options).
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</description>
</method>
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</methods>
<members >
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<member name= "amount" type= "int" setter= "set_amount" getter= "get_amount" default= "8" >
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Number of particles emitted in one emission cycle.
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</member>
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<member name= "angle_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's rotation will be animated along this [Curve].
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</member>
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<member name= "angle_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum initial rotation applied to each particle, in degrees.
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</member>
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<member name= "angle_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member angle_max].
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</member>
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<member name= "angular_velocity_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's angular velocity will vary along this [Curve].
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</member>
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<member name= "angular_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
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</member>
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<member name= "angular_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member angular_velocity_max].
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</member>
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<member name= "anim_offset_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's animation offset will vary along this [Curve].
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</member>
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<member name= "anim_offset_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation].
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</member>
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<member name= "anim_offset_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member anim_offset_max].
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</member>
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<member name= "anim_speed_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's animation speed will vary along this [Curve].
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</member>
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<member name= "anim_speed_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum particle animation speed. Animation speed of [code]1[/code] means that the particles will make full [code]0[/code] to [code]1[/code] offset cycle during lifetime, [code]2[/code] means [code]2[/code] cycles etc.
With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
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</member>
<member name= "anim_speed_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member anim_speed_max].
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</member>
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<member name= "color" type= "Color" setter= "set_color" getter= "get_color" default= "Color(1, 1, 1, 1)" keywords= "colour" >
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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</member>
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<member name= "color_initial_ramp" type= "Gradient" setter= "set_color_initial_ramp" getter= "get_color_initial_ramp" >
Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
</member>
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<member name= "color_ramp" type= "Gradient" setter= "set_color_ramp" getter= "get_color_ramp" >
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Each particle's color will vary along this [Gradient] (multiplied with [member color]).
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</member>
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<member name= "damping_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Damping will vary along this [Curve].
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</member>
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<member name= "damping_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second.
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</member>
<member name= "damping_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member damping_max].
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</member>
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<member name= "direction" type= "Vector2" setter= "set_direction" getter= "get_direction" default= "Vector2(1, 0)" >
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Unit vector specifying the particles' emission direction.
</member>
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<member name= "draw_order" type= "int" setter= "set_draw_order" getter= "get_draw_order" enum= "CPUParticles2D.DrawOrder" default= "0" >
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Particle draw order. Uses [enum DrawOrder] values.
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</member>
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<member name= "emission_colors" type= "PackedColorArray" setter= "set_emission_colors" getter= "get_emission_colors" >
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Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
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</member>
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<member name= "emission_normals" type= "PackedVector2Array" setter= "set_emission_normals" getter= "get_emission_normals" >
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Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS].
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</member>
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<member name= "emission_points" type= "PackedVector2Array" setter= "set_emission_points" getter= "get_emission_points" >
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Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
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</member>
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<member name= "emission_rect_extents" type= "Vector2" setter= "set_emission_rect_extents" getter= "get_emission_rect_extents" >
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The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
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</member>
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<member name= "emission_shape" type= "int" setter= "set_emission_shape" getter= "get_emission_shape" enum= "CPUParticles2D.EmissionShape" default= "0" >
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Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
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</member>
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<member name= "emission_sphere_radius" type= "float" setter= "set_emission_sphere_radius" getter= "get_emission_sphere_radius" >
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The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
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</member>
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<member name= "emitting" type= "bool" setter= "set_emitting" getter= "is_emitting" default= "true" >
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If [code]true[/code], particles are being emitted. [member emitting] can be used to start and stop particles from emitting. However, if [member one_shot] is [code]true[/code] setting [member emitting] to [code]true[/code] will not restart the emission cycle until after all active particles finish processing. You can use the [signal finished] signal to be notified once all active particles finish processing.
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</member>
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<member name= "explosiveness" type= "float" setter= "set_explosiveness_ratio" getter= "get_explosiveness_ratio" default= "0.0" >
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How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
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</member>
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<member name= "fixed_fps" type= "int" setter= "set_fixed_fps" getter= "get_fixed_fps" default= "0" >
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The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
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</member>
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<member name= "fract_delta" type= "bool" setter= "set_fractional_delta" getter= "get_fractional_delta" default= "true" >
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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</member>
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<member name= "gravity" type= "Vector2" setter= "set_gravity" getter= "get_gravity" default= "Vector2(0, 980)" >
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Gravity applied to every particle.
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</member>
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<member name= "hue_variation_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's hue will vary along this [Curve].
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</member>
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<member name= "hue_variation_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum initial hue variation applied to each particle. It will shift the particle color's hue.
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</member>
<member name= "hue_variation_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member hue_variation_max].
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</member>
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<member name= "initial_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread].
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</member>
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<member name= "initial_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member initial_velocity_max].
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</member>
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<member name= "lifetime" type= "float" setter= "set_lifetime" getter= "get_lifetime" default= "1.0" >
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Amount of time each particle will exist.
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</member>
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<member name= "lifetime_randomness" type= "float" setter= "set_lifetime_randomness" getter= "get_lifetime_randomness" default= "0.0" >
Particle lifetime randomness ratio.
</member>
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<member name= "linear_accel_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's linear acceleration will vary along this [Curve].
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</member>
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<member name= "linear_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum linear acceleration applied to each particle in the direction of motion.
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</member>
<member name= "linear_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member linear_accel_max].
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</member>
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<member name= "local_coords" type= "bool" setter= "set_use_local_coordinates" getter= "get_use_local_coordinates" default= "false" >
If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated.
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</member>
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<member name= "one_shot" type= "bool" setter= "set_one_shot" getter= "get_one_shot" default= "false" >
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If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
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</member>
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<member name= "orbit_velocity_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's orbital velocity will vary along this [Curve].
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</member>
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<member name= "orbit_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
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</member>
<member name= "orbit_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member orbit_velocity_max].
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</member>
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<member name= "particle_flag_align_y" type= "bool" setter= "set_particle_flag" getter= "get_particle_flag" default= "false" >
Align Y axis of particle with the direction of its velocity.
</member>
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<member name= "preprocess" type= "float" setter= "set_pre_process_time" getter= "get_pre_process_time" default= "0.0" >
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Particle system starts as if it had already run for this many seconds.
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</member>
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<member name= "radial_accel_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's radial acceleration will vary along this [Curve].
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</member>
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<member name= "radial_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
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</member>
<member name= "radial_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member radial_accel_max].
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</member>
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<member name= "randomness" type= "float" setter= "set_randomness_ratio" getter= "get_randomness_ratio" default= "0.0" >
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Emission lifetime randomness ratio.
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</member>
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<member name= "scale_amount_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's scale will vary along this [Curve].
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</member>
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<member name= "scale_amount_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "1.0" >
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Maximum initial scale applied to each particle.
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</member>
<member name= "scale_amount_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "1.0" >
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Minimum equivalent of [member scale_amount_max].
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</member>
<member name= "scale_curve_x" type= "Curve" setter= "set_scale_curve_x" getter= "get_scale_curve_x" >
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Each particle's horizontal scale will vary along this [Curve].
[member split_scale] must be enabled.
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</member>
<member name= "scale_curve_y" type= "Curve" setter= "set_scale_curve_y" getter= "get_scale_curve_y" >
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Each particle's vertical scale will vary along this [Curve].
[member split_scale] must be enabled.
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</member>
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<member name= "speed_scale" type= "float" setter= "set_speed_scale" getter= "get_speed_scale" default= "1.0" >
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Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
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</member>
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<member name= "split_scale" type= "bool" setter= "set_split_scale" getter= "get_split_scale" default= "false" >
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If [code]true[/code], the scale curve will be split into x and y components. See [member scale_curve_x] and [member scale_curve_y].
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</member>
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<member name= "spread" type= "float" setter= "set_spread" getter= "get_spread" default= "45.0" >
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Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
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</member>
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<member name= "tangential_accel_curve" type= "Curve" setter= "set_param_curve" getter= "get_param_curve" >
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Each particle's tangential acceleration will vary along this [Curve].
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</member>
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<member name= "tangential_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
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</member>
<member name= "tangential_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum equivalent of [member tangential_accel_max].
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</member>
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<member name= "texture" type= "Texture2D" setter= "set_texture" getter= "get_texture" >
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Particle texture. If [code]null[/code], particles will be squares.
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</member>
</members>
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<signals >
<signal name= "finished" >
<description >
Emitted when all active particles have finished processing. When [member one_shot] is disabled, particles will process continuously, so this is never emitted.
</description>
</signal>
</signals>
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<constants >
<constant name= "DRAW_ORDER_INDEX" value= "0" enum= "DrawOrder" >
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Particles are drawn in the order emitted.
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</constant>
<constant name= "DRAW_ORDER_LIFETIME" value= "1" enum= "DrawOrder" >
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Particles are drawn in order of remaining lifetime. In other words, the particle with the highest lifetime is drawn at the front.
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</constant>
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<constant name= "PARAM_INITIAL_LINEAR_VELOCITY" value= "0" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set initial velocity properties.
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</constant>
<constant name= "PARAM_ANGULAR_VELOCITY" value= "1" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angular velocity properties.
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</constant>
<constant name= "PARAM_ORBIT_VELOCITY" value= "2" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set orbital velocity properties.
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</constant>
<constant name= "PARAM_LINEAR_ACCEL" value= "3" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set linear acceleration properties.
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</constant>
<constant name= "PARAM_RADIAL_ACCEL" value= "4" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set radial acceleration properties.
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</constant>
<constant name= "PARAM_TANGENTIAL_ACCEL" value= "5" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set tangential acceleration properties.
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</constant>
<constant name= "PARAM_DAMPING" value= "6" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set damping properties.
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</constant>
<constant name= "PARAM_ANGLE" value= "7" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angle properties.
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</constant>
<constant name= "PARAM_SCALE" value= "8" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set scale properties.
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</constant>
<constant name= "PARAM_HUE_VARIATION" value= "9" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set hue variation properties.
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</constant>
<constant name= "PARAM_ANIM_SPEED" value= "10" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation speed properties.
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</constant>
<constant name= "PARAM_ANIM_OFFSET" value= "11" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation offset properties.
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</constant>
<constant name= "PARAM_MAX" value= "12" enum= "Parameter" >
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Represents the size of the [enum Parameter] enum.
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</constant>
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<constant name= "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value= "0" enum= "ParticleFlags" >
Use with [method set_particle_flag] to set [member particle_flag_align_y].
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</constant>
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<constant name= "PARTICLE_FLAG_ROTATE_Y" value= "1" enum= "ParticleFlags" >
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Present for consistency with 3D particle nodes, not used in 2D.
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</constant>
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<constant name= "PARTICLE_FLAG_DISABLE_Z" value= "2" enum= "ParticleFlags" >
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Present for consistency with 3D particle nodes, not used in 2D.
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</constant>
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<constant name= "PARTICLE_FLAG_MAX" value= "3" enum= "ParticleFlags" >
Represents the size of the [enum ParticleFlags] enum.
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</constant>
<constant name= "EMISSION_SHAPE_POINT" value= "0" enum= "EmissionShape" >
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All particles will be emitted from a single point.
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</constant>
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<constant name= "EMISSION_SHAPE_SPHERE" value= "1" enum= "EmissionShape" >
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Particles will be emitted in the volume of a sphere flattened to two dimensions.
</constant>
<constant name= "EMISSION_SHAPE_SPHERE_SURFACE" value= "2" enum= "EmissionShape" >
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Particles will be emitted on the surface of a sphere flattened to two dimensions.
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</constant>
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<constant name= "EMISSION_SHAPE_RECTANGLE" value= "3" enum= "EmissionShape" >
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Particles will be emitted in the area of a rectangle.
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</constant>
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<constant name= "EMISSION_SHAPE_POINTS" value= "4" enum= "EmissionShape" >
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
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</constant>
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<constant name= "EMISSION_SHAPE_DIRECTED_POINTS" value= "5" enum= "EmissionShape" >
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
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</constant>
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<constant name= "EMISSION_SHAPE_MAX" value= "6" enum= "EmissionShape" >
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Represents the size of the [enum EmissionShape] enum.
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</constant>
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</constants>
</class>