2017-04-23 20:10:41 +08:00
/*************************************************************************/
/* arvr_interface.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
2017-08-27 20:16:55 +08:00
/* https://godotengine.org */
2017-04-23 20:10:41 +08:00
/*************************************************************************/
2019-01-01 19:53:14 +08:00
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
2017-04-23 20:10:41 +08:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2018-01-05 07:50:27 +08:00
2017-04-23 20:10:41 +08:00
# ifndef ARVR_INTERFACE_H
# define ARVR_INTERFACE_H
# include "core/math/camera_matrix.h"
2018-09-12 00:13:45 +08:00
# include "core/os/thread_safe.h"
2017-04-23 20:10:41 +08:00
# include "scene/main/viewport.h"
# include "servers/arvr_server.h"
/**
@ author Bastiaan Olij < mux213 @ gmail . com >
The ARVR interface is a template class ontop of which we build interface to differt AR , VR and tracking SDKs .
The idea is that we subclass this class , implement the logic , and then instantiate a singleton of each interface
when Godot starts . These instances do not initialize themselves but register themselves with the AR / VR server .
If the user wants to enable AR / VR the choose the interface they want to use and initialize it .
Note that we may make this into a fully instantiable class for GDNative support .
*/
class ARVRInterface : public Reference {
GDCLASS ( ARVRInterface , Reference ) ;
public :
2017-09-29 19:36:27 +08:00
enum Capabilities { /* purely meta data, provides some info about what this interface supports */
ARVR_NONE = 0 , /* no capabilities */
ARVR_MONO = 1 , /* can be used with mono output */
ARVR_STEREO = 2 , /* can be used with stereo output */
ARVR_AR = 4 , /* offers a camera feed for AR */
ARVR_EXTERNAL = 8 /* renders to external device */
} ;
2017-04-23 20:10:41 +08:00
enum Eyes {
EYE_MONO , /* my son says we should call this EYE_CYCLOPS */
EYE_LEFT ,
EYE_RIGHT
} ;
2017-09-29 19:36:27 +08:00
enum Tracking_status { /* tracking status currently based on AR but we can start doing more with this for VR as well */
ARVR_NORMAL_TRACKING ,
ARVR_EXCESSIVE_MOTION ,
ARVR_INSUFFICIENT_FEATURES ,
ARVR_UNKNOWN_TRACKING ,
ARVR_NOT_TRACKING
} ;
protected :
_THREAD_SAFE_CLASS_
Tracking_status tracking_state ;
static void _bind_methods ( ) ;
public :
/** general interface information **/
2017-04-23 20:10:41 +08:00
virtual StringName get_name ( ) const ;
2017-09-29 19:36:27 +08:00
virtual int get_capabilities ( ) const = 0 ;
2017-04-23 20:10:41 +08:00
bool is_primary ( ) ;
void set_is_primary ( bool p_is_primary ) ;
2018-07-25 09:11:03 +08:00
virtual bool is_initialized ( ) const = 0 ; /* returns true if we've initialized this interface */
2017-09-29 19:36:27 +08:00
void set_is_initialized ( bool p_initialized ) ; /* helper function, will call initialize or uninitialize */
2017-04-23 20:10:41 +08:00
virtual bool initialize ( ) = 0 ; /* initialize this interface, if this has an HMD it becomes the primary interface */
virtual void uninitialize ( ) = 0 ; /* deinitialize this interface */
2017-09-29 19:36:27 +08:00
Tracking_status get_tracking_status ( ) const ; /* get the status of our current tracking */
/** specific to VR **/
// nothing yet
/** specific to AR **/
virtual bool get_anchor_detection_is_enabled ( ) const ;
virtual void set_anchor_detection_is_enabled ( bool p_enable ) ;
/** rendering and internal **/
2017-11-04 08:50:05 +08:00
virtual Size2 get_render_targetsize ( ) = 0 ; /* returns the recommended render target size per eye for this device */
2017-04-23 20:10:41 +08:00
virtual bool is_stereo ( ) = 0 ; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */
virtual Transform get_transform_for_eye ( ARVRInterface : : Eyes p_eye , const Transform & p_cam_transform ) = 0 ; /* get each eyes camera transform, also implement EYE_MONO */
virtual CameraMatrix get_projection_for_eye ( ARVRInterface : : Eyes p_eye , real_t p_aspect , real_t p_z_near , real_t p_z_far ) = 0 ; /* get each eyes projection matrix */
2019-03-30 21:03:49 +08:00
virtual unsigned int get_external_texture_for_eye ( ARVRInterface : : Eyes p_eye ) ; /* if applicable return external texture to render to */
2017-04-23 20:10:41 +08:00
virtual void commit_for_eye ( ARVRInterface : : Eyes p_eye , RID p_render_target , const Rect2 & p_screen_rect ) = 0 ; /* output the left or right eye */
virtual void process ( ) = 0 ;
2017-09-29 19:36:27 +08:00
ARVRInterface ( ) ;
~ ARVRInterface ( ) ;
2017-04-23 20:10:41 +08:00
} ;
2017-09-29 19:36:27 +08:00
VARIANT_ENUM_CAST ( ARVRInterface : : Capabilities ) ;
2017-04-23 20:10:41 +08:00
VARIANT_ENUM_CAST ( ARVRInterface : : Eyes ) ;
2017-09-29 19:36:27 +08:00
VARIANT_ENUM_CAST ( ARVRInterface : : Tracking_status ) ;
2017-04-23 20:10:41 +08:00
# endif