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/**************************************************************************/
/* gltf_accessor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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# include "gltf_accessor.h"
void GLTFAccessor : : _bind_methods ( ) {
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BIND_ENUM_CONSTANT ( TYPE_SCALAR ) ;
BIND_ENUM_CONSTANT ( TYPE_VEC2 ) ;
BIND_ENUM_CONSTANT ( TYPE_VEC3 ) ;
BIND_ENUM_CONSTANT ( TYPE_VEC4 ) ;
BIND_ENUM_CONSTANT ( TYPE_MAT2 ) ;
BIND_ENUM_CONSTANT ( TYPE_MAT3 ) ;
BIND_ENUM_CONSTANT ( TYPE_MAT4 ) ;
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BIND_ENUM_CONSTANT ( COMPONENT_TYPE_NONE ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_SIGNED_BYTE ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_UNSIGNED_BYTE ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_SIGNED_SHORT ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_UNSIGNED_SHORT ) ;
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BIND_ENUM_CONSTANT ( COMPONENT_TYPE_SIGNED_INT ) ;
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BIND_ENUM_CONSTANT ( COMPONENT_TYPE_UNSIGNED_INT ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_SINGLE_FLOAT ) ;
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BIND_ENUM_CONSTANT ( COMPONENT_TYPE_DOUBLE_FLOAT ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_HALF_FLOAT ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_SIGNED_LONG ) ;
BIND_ENUM_CONSTANT ( COMPONENT_TYPE_UNSIGNED_LONG ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_buffer_view " ) , & GLTFAccessor : : get_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " set_buffer_view " , " buffer_view " ) , & GLTFAccessor : : set_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " get_byte_offset " ) , & GLTFAccessor : : get_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " set_byte_offset " , " byte_offset " ) , & GLTFAccessor : : set_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_component_type " ) , & GLTFAccessor : : get_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_component_type " , " component_type " ) , & GLTFAccessor : : set_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_normalized " ) , & GLTFAccessor : : get_normalized ) ;
ClassDB : : bind_method ( D_METHOD ( " set_normalized " , " normalized " ) , & GLTFAccessor : : set_normalized ) ;
ClassDB : : bind_method ( D_METHOD ( " get_count " ) , & GLTFAccessor : : get_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_count " , " count " ) , & GLTFAccessor : : set_count ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_accessor_type " ) , & GLTFAccessor : : get_accessor_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_accessor_type " , " accessor_type " ) , & GLTFAccessor : : set_accessor_type ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_type " ) , & GLTFAccessor : : get_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_type " , " type " ) , & GLTFAccessor : : set_type ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_min " ) , & GLTFAccessor : : get_min ) ;
ClassDB : : bind_method ( D_METHOD ( " set_min " , " min " ) , & GLTFAccessor : : set_min ) ;
ClassDB : : bind_method ( D_METHOD ( " get_max " ) , & GLTFAccessor : : get_max ) ;
ClassDB : : bind_method ( D_METHOD ( " set_max " , " max " ) , & GLTFAccessor : : set_max ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_count " ) , & GLTFAccessor : : get_sparse_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_count " , " sparse_count " ) , & GLTFAccessor : : set_sparse_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_indices_buffer_view " ) , & GLTFAccessor : : get_sparse_indices_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_indices_buffer_view " , " sparse_indices_buffer_view " ) , & GLTFAccessor : : set_sparse_indices_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_indices_byte_offset " ) , & GLTFAccessor : : get_sparse_indices_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_indices_byte_offset " , " sparse_indices_byte_offset " ) , & GLTFAccessor : : set_sparse_indices_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_indices_component_type " ) , & GLTFAccessor : : get_sparse_indices_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_indices_component_type " , " sparse_indices_component_type " ) , & GLTFAccessor : : set_sparse_indices_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_values_buffer_view " ) , & GLTFAccessor : : get_sparse_values_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_values_buffer_view " , " sparse_values_buffer_view " ) , & GLTFAccessor : : set_sparse_values_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_values_byte_offset " ) , & GLTFAccessor : : get_sparse_values_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_values_byte_offset " , " sparse_values_byte_offset " ) , & GLTFAccessor : : set_sparse_values_byte_offset ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " buffer_view " ) , " set_buffer_view " , " get_buffer_view " ) ; // GLTFBufferViewIndex
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " byte_offset " ) , " set_byte_offset " , " get_byte_offset " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " component_type " ) , " set_component_type " , " get_component_type " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " normalized " ) , " set_normalized " , " get_normalized " ) ; // bool
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " count " ) , " set_count " , " get_count " ) ; // int
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " accessor_type " ) , " set_accessor_type " , " get_accessor_type " ) ; // GLTFAccessor::GLTFAccessorType
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " type " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NONE ) , " set_type " , " get_type " ) ; // Deprecated, int for GLTFAccessor::GLTFAccessorType
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ADD_PROPERTY ( PropertyInfo ( Variant : : PACKED_FLOAT64_ARRAY , " min " ) , " set_min " , " get_min " ) ; // Vector<real_t>
ADD_PROPERTY ( PropertyInfo ( Variant : : PACKED_FLOAT64_ARRAY , " max " ) , " set_max " , " get_max " ) ; // Vector<real_t>
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_count " ) , " set_sparse_count " , " get_sparse_count " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_indices_buffer_view " ) , " set_sparse_indices_buffer_view " , " get_sparse_indices_buffer_view " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_indices_byte_offset " ) , " set_sparse_indices_byte_offset " , " get_sparse_indices_byte_offset " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_indices_component_type " ) , " set_sparse_indices_component_type " , " get_sparse_indices_component_type " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_values_buffer_view " ) , " set_sparse_values_buffer_view " , " get_sparse_values_buffer_view " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_values_byte_offset " ) , " set_sparse_values_byte_offset " , " get_sparse_values_byte_offset " ) ; // int
}
GLTFBufferViewIndex GLTFAccessor : : get_buffer_view ( ) {
return buffer_view ;
}
void GLTFAccessor : : set_buffer_view ( GLTFBufferViewIndex p_buffer_view ) {
buffer_view = p_buffer_view ;
}
int GLTFAccessor : : get_byte_offset ( ) {
return byte_offset ;
}
void GLTFAccessor : : set_byte_offset ( int p_byte_offset ) {
byte_offset = p_byte_offset ;
}
int GLTFAccessor : : get_component_type ( ) {
return component_type ;
}
void GLTFAccessor : : set_component_type ( int p_component_type ) {
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component_type = ( GLTFComponentType ) p_component_type ;
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}
bool GLTFAccessor : : get_normalized ( ) {
return normalized ;
}
void GLTFAccessor : : set_normalized ( bool p_normalized ) {
normalized = p_normalized ;
}
int GLTFAccessor : : get_count ( ) {
return count ;
}
void GLTFAccessor : : set_count ( int p_count ) {
count = p_count ;
}
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GLTFAccessor : : GLTFAccessorType GLTFAccessor : : get_accessor_type ( ) {
return accessor_type ;
}
void GLTFAccessor : : set_accessor_type ( GLTFAccessorType p_accessor_type ) {
accessor_type = p_accessor_type ;
}
int GLTFAccessor : : get_type ( ) {
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return ( int ) accessor_type ;
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}
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void GLTFAccessor : : set_type ( int p_accessor_type ) {
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accessor_type = ( GLTFAccessorType ) p_accessor_type ; // TODO: Register enum
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}
Vector < double > GLTFAccessor : : get_min ( ) {
return min ;
}
void GLTFAccessor : : set_min ( Vector < double > p_min ) {
min = p_min ;
}
Vector < double > GLTFAccessor : : get_max ( ) {
return max ;
}
void GLTFAccessor : : set_max ( Vector < double > p_max ) {
max = p_max ;
}
int GLTFAccessor : : get_sparse_count ( ) {
return sparse_count ;
}
void GLTFAccessor : : set_sparse_count ( int p_sparse_count ) {
sparse_count = p_sparse_count ;
}
int GLTFAccessor : : get_sparse_indices_buffer_view ( ) {
return sparse_indices_buffer_view ;
}
void GLTFAccessor : : set_sparse_indices_buffer_view ( int p_sparse_indices_buffer_view ) {
sparse_indices_buffer_view = p_sparse_indices_buffer_view ;
}
int GLTFAccessor : : get_sparse_indices_byte_offset ( ) {
return sparse_indices_byte_offset ;
}
void GLTFAccessor : : set_sparse_indices_byte_offset ( int p_sparse_indices_byte_offset ) {
sparse_indices_byte_offset = p_sparse_indices_byte_offset ;
}
int GLTFAccessor : : get_sparse_indices_component_type ( ) {
return sparse_indices_component_type ;
}
void GLTFAccessor : : set_sparse_indices_component_type ( int p_sparse_indices_component_type ) {
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sparse_indices_component_type = ( GLTFComponentType ) p_sparse_indices_component_type ;
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}
int GLTFAccessor : : get_sparse_values_buffer_view ( ) {
return sparse_values_buffer_view ;
}
void GLTFAccessor : : set_sparse_values_buffer_view ( int p_sparse_values_buffer_view ) {
sparse_values_buffer_view = p_sparse_values_buffer_view ;
}
int GLTFAccessor : : get_sparse_values_byte_offset ( ) {
return sparse_values_byte_offset ;
}
void GLTFAccessor : : set_sparse_values_byte_offset ( int p_sparse_values_byte_offset ) {
sparse_values_byte_offset = p_sparse_values_byte_offset ;
}