godot/doc/classes/PhysicsTestMotionResult2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
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</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
</member>
<member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0">
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</member>
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2(0, 0)">
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</member>
<member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0">
</member>
<member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal" default="Vector2(0, 0)">
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</member>
<member name="collision_point" type="Vector2" setter="" getter="get_collision_point" default="Vector2(0, 0)">
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</member>
<member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0">
</member>
<member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0">
</member>
<member name="motion" type="Vector2" setter="" getter="get_motion" default="Vector2(0, 0)">
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</member>
<member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder" default="Vector2(0, 0)">
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</member>
</members>
<constants>
</constants>
</class>