godot/editor/scene_create_dialog.h

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/*************************************************************************/
/* scene_create_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCENE_CREATE_DIALOG_H
#define SCENE_CREATE_DIALOG_H
#include "scene/gui/dialogs.h"
class ButtonGroup;
class CheckBox;
class CreateDialog;
class EditorFileDialog;
class Label;
class LineEdit;
class OptionButton;
class PanelContainer;
class SceneCreateDialog : public ConfirmationDialog {
GDCLASS(SceneCreateDialog, ConfirmationDialog);
enum MsgType {
MSG_OK,
MSG_ERROR,
};
const StringName type_meta = StringName("type");
public:
enum RootType {
ROOT_2D_SCENE,
ROOT_3D_SCENE,
ROOT_USER_INTERFACE,
ROOT_OTHER,
};
private:
String directory;
String scene_name;
String root_name;
Ref<ButtonGroup> node_type_group;
CheckBox *node_type_2d = nullptr;
CheckBox *node_type_3d = nullptr;
CheckBox *node_type_gui = nullptr;
CheckBox *node_type_other = nullptr;
LineEdit *other_type_display = nullptr;
Button *select_node_button = nullptr;
CreateDialog *select_node_dialog = nullptr;
LineEdit *scene_name_edit = nullptr;
OptionButton *scene_extension_picker = nullptr;
LineEdit *root_name_edit = nullptr;
PanelContainer *status_panel = nullptr;
Label *file_error_label = nullptr;
Label *node_error_label = nullptr;
void accept_create();
void browse_types();
void on_type_picked();
void update_dialog();
void update_error(Label *p_label, MsgType p_type, const String &p_msg);
protected:
void _notification(int p_what);
public:
void config(const String &p_dir);
String get_scene_path() const;
Node *create_scene_root();
SceneCreateDialog();
};
#endif // SCENE_CREATE_DIALOG_H