godot/doc/classes/AnimationNodeBlend3.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 18:33:56 +08:00
<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range.
This node has three inputs:
- The base animation
- A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
<constants>
</constants>
</class>