godot/editor/plugins/line_2d_editor_plugin.h

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/*************************************************************************/
/* line_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE_2D_EDITOR_PLUGIN_H
#define LINE_2D_EDITOR_PLUGIN_H
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#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/line_2d.h"
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class Line2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Line2DEditor, AbstractPolygon2DEditor);
Line2D *node;
protected:
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virtual Node2D *_get_node() const override;
virtual void _set_node(Node *p_line) override;
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virtual bool _is_line() const override;
virtual Variant _get_polygon(int p_idx) const override;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
public:
Line2DEditor(EditorNode *p_editor);
};
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class Line2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(Line2DEditorPlugin, AbstractPolygon2DEditorPlugin);
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public:
Line2DEditorPlugin(EditorNode *p_node);
};
#endif // LINE_2D_EDITOR_PLUGIN_H