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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventKey" inherits= "InputEventWithModifiers" category= "Core" version= "3.2" >
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<brief_description >
Input event type for keyboard events.
</brief_description>
<description >
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Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
<methods >
<method name= "get_scancode_with_modifiers" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
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</description>
</method>
</methods>
<members >
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<member name= "echo" type= "bool" setter= "set_echo" getter= "is_echo" default= "false" >
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If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
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</member>
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<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" default= "false" >
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If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
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</member>
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<member name= "scancode" type= "int" setter= "set_scancode" getter= "get_scancode" default= "0" >
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Key scancode, one of the [enum KeyList] constants.
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</member>
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<member name= "unicode" type= "int" setter= "set_unicode" getter= "get_unicode" default= "0" >
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Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
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</member>
</members>
<constants >
</constants>
</class>