godot/scene/gui/dialogs.h

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/*************************************************************************/
/* dialogs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DIALOGS_H
#define DIALOGS_H
#include "scene/gui/label.h"
#include "scene/gui/button.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup.h"
#include "box_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class WindowDialog : public Popup {
GDCLASS(WindowDialog,Popup);
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TextureButton *close_button;
String title;
bool dragging;
void _gui_input(const InputEvent& p_event);
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void _closed();
protected:
virtual void _post_popup();
virtual void _close_pressed() {}
virtual bool has_point(const Point2& p_point) const;
void _notification(int p_what);
static void _bind_methods();
public:
TextureButton *get_close_button();
void set_title(const String& p_title);
String get_title() const;
Size2 get_minimum_size() const;
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WindowDialog();
~WindowDialog();
};
class PopupDialog : public Popup {
GDCLASS(PopupDialog,Popup);
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protected:
void _notification(int p_what);
public:
PopupDialog();
~PopupDialog();
};
class LineEdit;
class AcceptDialog : public WindowDialog {
GDCLASS(AcceptDialog,WindowDialog);
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Control *child;
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HBoxContainer *hbc;
Label *label;
Button *ok;
// Button *cancel; no more cancel (there is X on tht titlebar)
bool hide_on_ok;
void _custom_action(const String& p_action);
void _ok_pressed();
void _close_pressed();
void _builtin_text_entered(const String& p_text);
void _update_child_rect();
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static bool swap_ok_cancel;
virtual void remove_child_notify(Node *p_child);
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protected:
virtual void _post_popup();
void _notification(int p_what);
static void _bind_methods();
virtual void ok_pressed() {}
virtual void cancel_pressed() {}
virtual void custom_action(const String&) {}
public:
Size2 get_minimum_size() const;
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Label *get_label() { return label; }
static void set_swap_ok_cancel(bool p_swap);
void register_text_enter(Node *p_line_edit);
Button *get_ok() { return ok; }
Button* add_button(const String& p_text,bool p_right=false,const String& p_action="");
Button* add_cancel(const String &p_cancel="");
void set_hide_on_ok(bool p_hide);
bool get_hide_on_ok() const;
void set_text(String p_text);
String get_text() const;
void set_child_rect(Control *p_child);
AcceptDialog();
~AcceptDialog();
};
class ConfirmationDialog : public AcceptDialog {
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GDCLASS(ConfirmationDialog,AcceptDialog);
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Button *cancel;
protected:
static void _bind_methods();
public:
Button *get_cancel();
ConfirmationDialog();
};
#endif