godot/drivers/pvr/SCsub

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Import('env')
pvr_sources = [
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"pvr/BitScale.cpp",
"pvr/MortonTable.cpp",
"pvr/PvrTcDecoder.cpp",
"pvr/PvrTcEncoder.cpp",
"pvr/PvrTcPacket.cpp",
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"pvr/texture_loader_pvr.cpp"
]
env.drivers_sources+=pvr_sources
#env.add_source_files(env.drivers_sources, pvr_sources)