godot/editor/editor_string_names.h

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/**************************************************************************/
/* editor_string_names.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_STRING_NAMES_H
#define EDITOR_STRING_NAMES_H
#include "core/string/string_name.h"
class EditorStringNames {
inline static EditorStringNames *singleton = nullptr;
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public:
static void create() { singleton = memnew(EditorStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
_FORCE_INLINE_ static EditorStringNames *get_singleton() { return singleton; }
const StringName Editor = StaticCString::create("Editor");
const StringName EditorFonts = StaticCString::create("EditorFonts");
const StringName EditorIcons = StaticCString::create("EditorIcons");
const StringName EditorStyles = StaticCString::create("EditorStyles");
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};
#define EditorStringName(m_name) EditorStringNames::get_singleton()->m_name
#endif // EDITOR_STRING_NAMES_H