godot/main/SCsub

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#!/usr/bin/env python
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Import('env')
def make_splash(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
f = open(src, "rb")
g = open(dst, "wb")
buf = f.read()
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
g.write("static const Color boot_splash_bg_color = Color(1,1,1,1);\n");
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
g.write(str(ord(buf[i])) + ",\n")
g.write("};\n")
g.write("#endif")
def make_app_icon(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
f = open(src, "rb")
g = open(dst, "wb")
buf = f.read()
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef APP_ICON_H\n")
g.write("#define APP_ICON_H\n")
g.write("static const unsigned char app_icon_png[] = {\n")
for i in range(len(buf)):
g.write(str(ord(buf[i])) + ",\n")
g.write("};\n")
g.write("#endif")
env.main_sources = []
env.add_source_files(env.main_sources, "*.cpp")
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Export('env')
env.Depends("#main/splash.h", "#main/splash.png")
env.Command("#main/splash.h", "#main/splash.png", make_splash)
env.Depends("#main/app_icon.h", "#main/app_icon.png")
env.Command("#main/app_icon.h", "#main/app_icon.png", make_app_icon)
SConscript('tests/SCsub')
lib = env.Library("main", env.main_sources)
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env.Prepend(LIBS=[lib])