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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioStreamPlayer" inherits= "Node" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Plays back audio non-positionally.
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</brief_description>
<description >
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Plays an audio stream non-positionally.
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To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
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</description>
<tutorials >
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<link title= "Audio streams" > $DOCS_URL/tutorials/audio/audio_streams.html</link>
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<link title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/515</link>
<link title= "Audio Device Changer Demo" > https://godotengine.org/asset-library/asset/525</link>
<link title= "Audio Generator Demo" > https://godotengine.org/asset-library/asset/526</link>
<link title= "Audio Mic Record Demo" > https://godotengine.org/asset-library/asset/527</link>
<link title= "Audio Spectrum Demo" > https://godotengine.org/asset-library/asset/528</link>
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</tutorials>
<methods >
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<method name= "get_playback_position" >
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<return type= "float" />
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<description >
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Returns the position in the [AudioStream] in seconds.
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</description>
</method>
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<method name= "get_stream_playback" >
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<return type= "AudioStreamPlayback" />
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<description >
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Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
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</description>
</method>
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<method name= "play" >
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<return type= "void" />
<argument index= "0" name= "from_position" type= "float" default= "0.0" />
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<description >
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Plays the audio from the given [code]from_position[/code], in seconds.
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</description>
</method>
<method name= "seek" >
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<return type= "void" />
<argument index= "0" name= "to_position" type= "float" />
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<description >
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Sets the position from which audio will be played, in seconds.
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</description>
</method>
<method name= "stop" >
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<return type= "void" />
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<description >
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Stops the audio.
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</description>
</method>
</methods>
<members >
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<member name= "autoplay" type= "bool" setter= "set_autoplay" getter= "is_autoplay_enabled" default= "false" >
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If [code]true[/code], audio plays when added to scene tree.
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</member>
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<member name= "bus" type= "StringName" setter= "set_bus" getter= "get_bus" default= "&"Master"" >
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Bus on which this audio is playing.
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</member>
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<member name= "max_polyphony" type= "int" setter= "set_max_polyphony" getter= "get_max_polyphony" default= "1" >
The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
</member>
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<member name= "mix_target" type= "int" setter= "set_mix_target" getter= "get_mix_target" enum= "AudioStreamPlayer.MixTarget" default= "0" >
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If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
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</member>
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<member name= "pitch_scale" type= "float" setter= "set_pitch_scale" getter= "get_pitch_scale" default= "1.0" >
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The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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</member>
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<member name= "playing" type= "bool" setter= "_set_playing" getter= "is_playing" default= "false" >
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If [code]true[/code], audio is playing.
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</member>
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<member name= "stream" type= "AudioStream" setter= "set_stream" getter= "get_stream" >
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The [AudioStream] object to be played.
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</member>
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<member name= "stream_paused" type= "bool" setter= "set_stream_paused" getter= "get_stream_paused" default= "false" >
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If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
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</member>
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<member name= "volume_db" type= "float" setter= "set_volume_db" getter= "get_volume_db" default= "0.0" >
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Volume of sound, in dB.
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</member>
</members>
<signals >
<signal name= "finished" >
<description >
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Emitted when the audio stops playing.
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</description>
</signal>
</signals>
<constants >
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<constant name= "MIX_TARGET_STEREO" value= "0" enum= "MixTarget" >
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The audio will be played only on the first channel.
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</constant>
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<constant name= "MIX_TARGET_SURROUND" value= "1" enum= "MixTarget" >
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The audio will be played on all surround channels.
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</constant>
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<constant name= "MIX_TARGET_CENTER" value= "2" enum= "MixTarget" >
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The audio will be played on the second channel, which is usually the center.
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</constant>
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</constants>
</class>