godot/core/core_string_names.h

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/**************************************************************************/
/* core_string_names.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
#include "core/string/string_name.h"
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class CoreStringNames {
friend void register_core_types();
friend void unregister_core_types();
static void create() { singleton = memnew(CoreStringNames); }
static void free() {
memdelete(singleton);
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singleton = nullptr;
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}
CoreStringNames();
public:
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_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
static CoreStringNames *singleton;
StringName free_; // "free", conflict with C++ keyword.
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StringName changed;
StringName script;
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StringName script_changed;
StringName _iter_init;
StringName _iter_next;
StringName _iter_get;
StringName get_rid;
StringName _to_string;
#ifdef TOOLS_ENABLED
StringName _sections_unfolded;
#endif
StringName _custom_features;
StringName x;
StringName y;
StringName z;
StringName w;
StringName r;
StringName g;
StringName b;
StringName a;
StringName position;
StringName size;
StringName end;
StringName basis;
StringName origin;
StringName normal;
StringName d;
StringName h;
StringName s;
StringName v;
StringName r8;
StringName g8;
StringName b8;
StringName a8;
StringName call;
StringName call_deferred;
StringName bind;
StringName unbind;
StringName emit;
StringName notification;
StringName property_list_changed;
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};
#define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name
#endif // CORE_STRING_NAMES_H