godot/doc/classes/EditorSelection.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSelection" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Manages the SceneTree selection in the editor.
</brief_description>
<description>
This object manages the SceneTree selection in the editor.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Add a node to the selection.
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
Clear the selection.
</description>
</method>
<method name="get_selected_nodes">
<return type="Array">
</return>
<description>
Get the list of selectes nodes.
</description>
</method>
<method name="get_transformable_selected_nodes">
<return type="Array">
</return>
<description>
Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
</description>
</method>
<method name="remove_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Remove a node from the selection.
</description>
</method>
</methods>
<signals>
<signal name="selection_changed">
<description>
Emitted when the selection changes.
</description>
</signal>
</signals>
<constants>
</constants>
</class>