2014-02-10 09:10:30 +08:00
|
|
|
/*************************************************************************/
|
|
|
|
/* collada.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2016-01-01 21:50:53 +08:00
|
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
2014-02-10 09:10:30 +08:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
|
|
|
|
#ifndef COLLADA_H
|
|
|
|
#define COLLADA_H
|
|
|
|
|
|
|
|
|
|
|
|
#include "scene/resources/material.h"
|
|
|
|
#include "globals.h"
|
|
|
|
#include "io/xml_parser.h"
|
|
|
|
#include "map.h"
|
|
|
|
|
|
|
|
class Collada {
|
|
|
|
public:
|
|
|
|
|
|
|
|
enum ImportFlags {
|
|
|
|
IMPORT_FLAG_SCENE=1,
|
|
|
|
IMPORT_FLAG_ANIMATION=2
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct Image {
|
|
|
|
|
|
|
|
String path;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Material {
|
|
|
|
|
2014-06-28 20:50:20 +08:00
|
|
|
String name;
|
2014-02-10 09:10:30 +08:00
|
|
|
String instance_effect;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct Effect {
|
|
|
|
|
2014-06-28 20:50:20 +08:00
|
|
|
String name;
|
2014-02-10 09:10:30 +08:00
|
|
|
Map<String, Variant> params;
|
|
|
|
|
|
|
|
struct Channel {
|
|
|
|
|
|
|
|
int uv_idx;
|
|
|
|
String texture;
|
|
|
|
Color color;
|
|
|
|
Channel() { uv_idx=0; }
|
|
|
|
};
|
|
|
|
|
|
|
|
Channel diffuse,specular,emission,bump;
|
|
|
|
float shininess;
|
|
|
|
bool found_double_sided;
|
|
|
|
bool double_sided;
|
|
|
|
|
|
|
|
String get_texture_path(const String& p_source,Collada& state) const;
|
|
|
|
|
|
|
|
Effect() {
|
|
|
|
diffuse.color=Color(1,1,1,1);
|
|
|
|
double_sided=true;
|
|
|
|
found_double_sided=false;
|
|
|
|
shininess=40;
|
|
|
|
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CameraData {
|
|
|
|
|
|
|
|
enum Mode {
|
|
|
|
MODE_PERSPECTIVE,
|
|
|
|
MODE_ORTHOGONAL
|
|
|
|
};
|
|
|
|
|
|
|
|
Mode mode;
|
|
|
|
|
|
|
|
union {
|
|
|
|
struct {
|
|
|
|
float x_fov;
|
|
|
|
float y_fov;
|
|
|
|
} perspective;
|
|
|
|
struct {
|
|
|
|
float x_mag;
|
|
|
|
float y_mag;
|
|
|
|
} orthogonal;
|
|
|
|
};
|
|
|
|
|
|
|
|
float aspect;
|
|
|
|
float z_near;
|
|
|
|
float z_far;
|
|
|
|
|
|
|
|
CameraData() {
|
|
|
|
|
|
|
|
mode=MODE_PERSPECTIVE;
|
|
|
|
perspective.y_fov=0;
|
|
|
|
perspective.x_fov=0;
|
|
|
|
aspect=1;
|
|
|
|
z_near=0.1;
|
|
|
|
z_far=100;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct LightData {
|
|
|
|
|
|
|
|
enum Mode {
|
|
|
|
MODE_AMBIENT,
|
|
|
|
MODE_DIRECTIONAL,
|
|
|
|
MODE_OMNI,
|
|
|
|
MODE_SPOT
|
|
|
|
};
|
|
|
|
|
|
|
|
Mode mode;
|
|
|
|
|
|
|
|
Color color;
|
|
|
|
|
|
|
|
float constant_att;
|
|
|
|
float linear_att;
|
|
|
|
float quad_att;
|
|
|
|
|
|
|
|
float spot_angle;
|
|
|
|
float spot_exp;
|
|
|
|
|
|
|
|
LightData() {
|
|
|
|
|
|
|
|
mode=MODE_AMBIENT;
|
|
|
|
color=Color(1,1,1,1);
|
|
|
|
constant_att=0;
|
|
|
|
linear_att=0;
|
|
|
|
quad_att=0;
|
|
|
|
|
|
|
|
spot_angle=45;
|
|
|
|
spot_exp=1;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct MeshData {
|
|
|
|
|
|
|
|
|
|
|
|
String name;
|
|
|
|
struct Source {
|
|
|
|
|
|
|
|
Vector<float> array;
|
|
|
|
int stride;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
Map<String,Source> sources;
|
|
|
|
|
|
|
|
struct Vertices {
|
|
|
|
|
|
|
|
Map<String,String> sources;
|
|
|
|
};
|
|
|
|
|
|
|
|
Map<String,Vertices> vertices;
|
|
|
|
|
|
|
|
struct Primitives {
|
|
|
|
|
|
|
|
struct SourceRef {
|
|
|
|
|
|
|
|
String source;
|
|
|
|
int offset;
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
String material;
|
|
|
|
Map<String,SourceRef> sources;
|
|
|
|
Vector<float> polygons;
|
|
|
|
Vector<float> indices;
|
|
|
|
int count;
|
|
|
|
int vertex_size;
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector<Primitives> primitives;
|
|
|
|
|
|
|
|
bool found_double_sided;
|
|
|
|
bool double_sided;
|
|
|
|
|
|
|
|
MeshData() { found_double_sided=false; double_sided=true; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CurveData {
|
|
|
|
|
|
|
|
|
|
|
|
String name;
|
|
|
|
bool closed;
|
|
|
|
|
|
|
|
struct Source {
|
|
|
|
|
|
|
|
Vector<String> sarray;
|
|
|
|
Vector<float> array;
|
|
|
|
int stride;
|
|
|
|
};
|
|
|
|
|
|
|
|
Map<String,Source> sources;
|
|
|
|
|
|
|
|
|
|
|
|
Map<String,String> control_vertices;
|
|
|
|
|
|
|
|
CurveData() {
|
|
|
|
|
|
|
|
closed=false;
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
struct SkinControllerData {
|
|
|
|
|
|
|
|
String base;
|
|
|
|
bool use_idrefs;
|
|
|
|
|
|
|
|
Transform bind_shape;
|
|
|
|
|
|
|
|
struct Source {
|
|
|
|
|
|
|
|
Vector<String> sarray; //maybe for names
|
|
|
|
Vector<float> array;
|
|
|
|
int stride;
|
|
|
|
Source() {
|
|
|
|
stride=1;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Map<String,Source> sources;
|
|
|
|
|
|
|
|
struct Joints {
|
|
|
|
|
|
|
|
Map<String,String> sources;
|
|
|
|
} joints;
|
|
|
|
|
|
|
|
struct Weights {
|
|
|
|
|
|
|
|
struct SourceRef {
|
|
|
|
|
|
|
|
String source;
|
|
|
|
int offset;
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
String material;
|
|
|
|
Map<String,SourceRef> sources;
|
|
|
|
Vector<float> sets;
|
|
|
|
Vector<float> indices;
|
|
|
|
int count;
|
|
|
|
} weights;
|
|
|
|
|
|
|
|
Map<String,Transform> bone_rest_map;
|
|
|
|
|
|
|
|
SkinControllerData() { use_idrefs=false; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct MorphControllerData {
|
|
|
|
|
|
|
|
String mesh;
|
|
|
|
String mode;
|
|
|
|
|
|
|
|
struct Source {
|
|
|
|
|
|
|
|
int stride;
|
|
|
|
Vector<String> sarray; //maybe for names
|
|
|
|
Vector<float> array;
|
|
|
|
Source() { stride=1; }
|
|
|
|
};
|
|
|
|
|
|
|
|
Map<String,Source> sources;
|
|
|
|
|
|
|
|
Map<String,String> targets;
|
|
|
|
MorphControllerData() { }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct Vertex {
|
|
|
|
|
|
|
|
int idx;
|
|
|
|
Vector3 vertex;
|
|
|
|
Vector3 normal;
|
|
|
|
Vector3 uv;
|
|
|
|
Vector3 uv2;
|
|
|
|
Plane tangent;
|
|
|
|
Color color;
|
2014-10-10 06:44:27 +08:00
|
|
|
int uid;
|
2014-02-10 09:10:30 +08:00
|
|
|
struct Weight {
|
|
|
|
int bone_idx;
|
|
|
|
float weight;
|
|
|
|
bool operator<(const Weight w) const { return weight>w.weight; } //heaviest first
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector<Weight> weights;
|
|
|
|
|
|
|
|
void fix_weights() {
|
|
|
|
|
|
|
|
weights.sort();
|
|
|
|
if (weights.size()>4) {
|
|
|
|
//cap to 4 and make weights add up 1
|
|
|
|
weights.resize(4);
|
|
|
|
float total=0;
|
|
|
|
for(int i=0;i<4;i++)
|
|
|
|
total+=weights[i].weight;
|
|
|
|
if (total)
|
|
|
|
for(int i=0;i<4;i++)
|
|
|
|
weights[i].weight/=total;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void fix_unit_scale(Collada &state);
|
|
|
|
|
|
|
|
bool operator<(const Vertex& p_vert) const {
|
|
|
|
|
2014-10-10 06:44:27 +08:00
|
|
|
if (uid==p_vert.uid) {
|
|
|
|
if (vertex==p_vert.vertex) {
|
|
|
|
if(normal==p_vert.normal) {
|
|
|
|
if(uv==p_vert.uv) {
|
|
|
|
if(uv2==p_vert.uv2) {
|
2015-03-04 01:39:13 +08:00
|
|
|
|
|
|
|
if (!weights.empty() || !p_vert.weights.empty()) {
|
|
|
|
|
|
|
|
if (weights.size()==p_vert.weights.size()) {
|
|
|
|
|
|
|
|
for(int i=0;i<weights.size();i++) {
|
|
|
|
if (weights[i].bone_idx!=p_vert.weights[i].bone_idx)
|
|
|
|
return weights[i].bone_idx<p_vert.weights[i].bone_idx;
|
|
|
|
|
|
|
|
if (weights[i].weight!=p_vert.weights[i].weight)
|
|
|
|
return weights[i].weight<p_vert.weights[i].weight;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
return weights.size() < p_vert.weights.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2014-10-10 06:44:27 +08:00
|
|
|
return (color<p_vert.color);
|
|
|
|
} else
|
|
|
|
return (uv2<p_vert.uv2);
|
2014-02-10 09:10:30 +08:00
|
|
|
} else
|
2014-10-10 06:44:27 +08:00
|
|
|
return (uv<p_vert.uv);
|
2014-02-10 09:10:30 +08:00
|
|
|
} else
|
2014-10-10 06:44:27 +08:00
|
|
|
return (normal<p_vert.normal);
|
2014-02-10 09:10:30 +08:00
|
|
|
} else
|
2014-10-10 06:44:27 +08:00
|
|
|
return vertex<p_vert.vertex;
|
2014-02-10 09:10:30 +08:00
|
|
|
} else
|
2014-10-10 06:44:27 +08:00
|
|
|
return uid < p_vert.uid;
|
2014-02-10 09:10:30 +08:00
|
|
|
|
|
|
|
}
|
2014-10-10 06:44:27 +08:00
|
|
|
|
|
|
|
Vertex() { uid=0; idx=0; }
|
2014-02-10 09:10:30 +08:00
|
|
|
};
|
|
|
|
struct Node {
|
|
|
|
|
|
|
|
enum Type {
|
|
|
|
|
|
|
|
TYPE_NODE,
|
|
|
|
TYPE_JOINT,
|
|
|
|
TYPE_SKELETON, //this bone is not collada, it's added afterwards as optimization
|
|
|
|
TYPE_LIGHT,
|
|
|
|
TYPE_CAMERA,
|
|
|
|
TYPE_GEOMETRY
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct XForm {
|
|
|
|
|
|
|
|
enum Op {
|
|
|
|
OP_ROTATE,
|
|
|
|
OP_SCALE,
|
|
|
|
OP_TRANSLATE,
|
|
|
|
OP_MATRIX,
|
|
|
|
OP_VISIBILITY
|
|
|
|
};
|
|
|
|
|
|
|
|
String id;
|
|
|
|
Op op;
|
|
|
|
Vector<float> data;
|
|
|
|
};
|
|
|
|
|
|
|
|
Type type;
|
|
|
|
|
|
|
|
String name;
|
|
|
|
String id;
|
|
|
|
bool noname;
|
|
|
|
Vector<XForm> xform_list;
|
|
|
|
Transform default_transform;
|
|
|
|
Transform post_transform;
|
|
|
|
Vector<Node*> children;
|
|
|
|
|
|
|
|
Node* parent;
|
|
|
|
|
|
|
|
Transform compute_transform(Collada &state) const;
|
|
|
|
Transform get_global_transform() const;
|
|
|
|
Transform get_transform() const;
|
|
|
|
|
|
|
|
bool ignore_anim;
|
|
|
|
|
|
|
|
|
|
|
|
Node() {noname=false; type=TYPE_NODE; parent=NULL; ignore_anim=false; }
|
|
|
|
virtual ~Node() { for(int i=0;i<children.size();i++) memdelete( children[i] ); };
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NodeSkeleton : public Node {
|
|
|
|
|
|
|
|
|
|
|
|
NodeSkeleton() { type=TYPE_SKELETON; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NodeJoint : public Node {
|
|
|
|
|
|
|
|
NodeSkeleton *owner;
|
|
|
|
String sid;
|
|
|
|
NodeJoint() { type=TYPE_JOINT; owner=NULL; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct NodeGeometry : public Node {
|
|
|
|
|
|
|
|
bool controller;
|
|
|
|
String source;
|
|
|
|
|
|
|
|
struct Material {
|
|
|
|
String target;
|
|
|
|
};
|
|
|
|
|
|
|
|
Map<String,Material> material_map;
|
|
|
|
Vector<String> skeletons;
|
|
|
|
|
|
|
|
NodeGeometry() { type=TYPE_GEOMETRY; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NodeCamera : public Node {
|
|
|
|
|
|
|
|
String camera;
|
|
|
|
|
|
|
|
NodeCamera() { type=TYPE_CAMERA; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NodeLight : public Node {
|
|
|
|
|
|
|
|
String light;
|
|
|
|
|
|
|
|
NodeLight() { type=TYPE_LIGHT; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct VisualScene {
|
|
|
|
|
|
|
|
String name;
|
|
|
|
Vector<Node*> root_nodes;
|
|
|
|
|
|
|
|
~VisualScene() { for(int i=0;i<root_nodes.size();i++) memdelete( root_nodes[i] ); }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct AnimationClip {
|
|
|
|
|
|
|
|
String name;
|
|
|
|
float begin;
|
|
|
|
float end;
|
|
|
|
Vector<String> tracks;
|
|
|
|
|
|
|
|
AnimationClip() { begin=0; end=1; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct AnimationTrack {
|
|
|
|
|
|
|
|
String id;
|
|
|
|
String target;
|
|
|
|
String param;
|
|
|
|
String component;
|
|
|
|
bool property;
|
|
|
|
|
|
|
|
enum InterpolationType {
|
|
|
|
INTERP_LINEAR,
|
|
|
|
INTERP_BEZIER
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Key {
|
|
|
|
|
|
|
|
enum Type {
|
|
|
|
TYPE_FLOAT,
|
|
|
|
TYPE_MATRIX
|
|
|
|
};
|
|
|
|
|
|
|
|
float time;
|
|
|
|
Vector<float> data;
|
|
|
|
Point2 in_tangent;
|
|
|
|
Point2 out_tangent;
|
|
|
|
InterpolationType interp_type;
|
|
|
|
|
|
|
|
Key() { interp_type=INTERP_LINEAR; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Vector<float> get_value_at_time(float p_time);
|
|
|
|
|
|
|
|
Vector<Key> keys;
|
|
|
|
|
|
|
|
AnimationTrack() { property=false; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/****************/
|
|
|
|
/* IMPORT STATE */
|
|
|
|
/****************/
|
|
|
|
|
|
|
|
|
|
|
|
struct State {
|
|
|
|
|
|
|
|
|
|
|
|
int import_flags;
|
|
|
|
|
|
|
|
float unit_scale;
|
|
|
|
Vector3::Axis up_axis;
|
|
|
|
bool z_up;
|
|
|
|
|
|
|
|
struct Version {
|
|
|
|
|
|
|
|
int major,minor,rev;
|
|
|
|
|
|
|
|
bool operator<(const Version& p_ver) const { return (major==p_ver.major)?((minor==p_ver.minor)?(rev<p_ver.rev):minor<p_ver.minor):major<p_ver.major; }
|
|
|
|
Version(int p_major=0,int p_minor=0,int p_rev=0) { major=p_major; minor=p_minor; rev=p_rev; }
|
|
|
|
} version;
|
|
|
|
|
|
|
|
|
|
|
|
Map<String,CameraData> camera_data_map;
|
|
|
|
Map<String,MeshData> mesh_data_map;
|
|
|
|
Map<String,LightData> light_data_map;
|
|
|
|
Map<String,CurveData> curve_data_map;
|
|
|
|
|
|
|
|
|
|
|
|
Map<String,String> mesh_name_map;
|
|
|
|
Map<String,String> morph_name_map;
|
|
|
|
Map<String,String> morph_ownership_map;
|
|
|
|
Map<String,SkinControllerData> skin_controller_data_map;
|
|
|
|
Map<String,MorphControllerData> morph_controller_data_map;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Map<String,Image > image_map;
|
|
|
|
Map<String,Material> material_map;
|
|
|
|
Map<String,Effect> effect_map;
|
|
|
|
|
|
|
|
Map<String,VisualScene> visual_scene_map;
|
|
|
|
Map<String,Node*> scene_map;
|
|
|
|
Set<String> idref_joints;
|
2014-09-15 22:33:30 +08:00
|
|
|
Map<String,String> sid_to_node_map;
|
2014-02-10 09:10:30 +08:00
|
|
|
//Map<String,NodeJoint*> bone_map;
|
|
|
|
|
|
|
|
Map<String,Transform> bone_rest_map;
|
|
|
|
|
|
|
|
String local_path;
|
|
|
|
String root_visual_scene;
|
|
|
|
String root_physics_scene;
|
|
|
|
|
|
|
|
Vector<AnimationClip> animation_clips;
|
|
|
|
Vector<AnimationTrack> animation_tracks;
|
|
|
|
Map<String,Vector<int> > referenced_tracks;
|
|
|
|
Map<String,Vector<int> > by_id_tracks;
|
|
|
|
|
|
|
|
float animation_length;
|
|
|
|
|
|
|
|
State() { unit_scale=1.0; up_axis=Vector3::AXIS_Y; import_flags=0; animation_length=0; }
|
|
|
|
} state;
|
|
|
|
|
|
|
|
|
|
|
|
Error load(const String& p_path, int p_flags=0);
|
|
|
|
|
|
|
|
Collada();
|
|
|
|
|
|
|
|
Transform fix_transform(const Transform& p_transform);
|
|
|
|
|
|
|
|
Transform get_root_transform() const;
|
|
|
|
|
|
|
|
int get_uv_channel(String p_name);
|
|
|
|
|
|
|
|
private: // private stuff
|
|
|
|
|
|
|
|
Map<String,int> channel_map;
|
|
|
|
|
|
|
|
void _parse_asset(XMLParser& parser);
|
|
|
|
void _parse_image(XMLParser& parser);
|
|
|
|
void _parse_material(XMLParser& parser);
|
|
|
|
void _parse_effect_material(XMLParser& parser,Effect &effect,String &id);
|
|
|
|
void _parse_effect(XMLParser& parser);
|
|
|
|
void _parse_camera(XMLParser& parser);
|
|
|
|
void _parse_light(XMLParser& parser);
|
|
|
|
void _parse_animation_clip(XMLParser& parser);
|
|
|
|
|
|
|
|
void _parse_mesh_geometry(XMLParser& parser,String p_id,String p_name);
|
|
|
|
void _parse_curve_geometry(XMLParser& parser,String p_id,String p_name);
|
|
|
|
|
|
|
|
void _parse_skin_controller(XMLParser& parser,String p_id);
|
|
|
|
void _parse_morph_controller(XMLParser& parser, String id);
|
|
|
|
void _parse_controller(XMLParser& parser);
|
|
|
|
|
|
|
|
Node* _parse_visual_instance_geometry(XMLParser& parser);
|
|
|
|
Node* _parse_visual_instance_camera(XMLParser& parser);
|
|
|
|
Node* _parse_visual_instance_light(XMLParser& parser);
|
|
|
|
|
|
|
|
Node* _parse_visual_node_instance_data(XMLParser& parser);
|
|
|
|
Node* _parse_visual_scene_node(XMLParser& parser);
|
|
|
|
void _parse_visual_scene(XMLParser& parser);
|
|
|
|
|
|
|
|
void _parse_animation(XMLParser& parser);
|
|
|
|
void _parse_scene(XMLParser& parser);
|
|
|
|
void _parse_library(XMLParser& parser);
|
|
|
|
|
|
|
|
|
|
|
|
Variant _parse_param(XMLParser& parser);
|
|
|
|
Vector<float> _read_float_array(XMLParser& parser);
|
|
|
|
Vector<String> _read_string_array(XMLParser& parser);
|
|
|
|
Transform _read_transform(XMLParser& parser);
|
|
|
|
|
|
|
|
void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
|
2014-12-03 01:02:41 +08:00
|
|
|
void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton=NULL);
|
2014-02-10 09:10:30 +08:00
|
|
|
void _find_morph_nodes(VisualScene *p_vscene,Node *p_node);
|
|
|
|
bool _remove_node(Node *p_parent,Node *p_node);
|
|
|
|
void _remove_node(VisualScene *p_vscene,Node *p_node);
|
2014-09-15 22:33:30 +08:00
|
|
|
void _merge_skeletons2(VisualScene *p_vscene);
|
2014-02-10 09:10:30 +08:00
|
|
|
void _merge_skeletons(VisualScene *p_vscene,Node *p_node);
|
|
|
|
bool _optimize_skeletons(VisualScene *p_vscene,Node *p_node);
|
|
|
|
|
|
|
|
|
|
|
|
bool _move_geometry_to_skeletons(VisualScene *p_vscene,Node *p_node,List<Node*> *p_mgeom);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void _optimize();
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // COLLADA_H
|
|
|
|
|
|
|
|
#endif
|