godot/platform/android/java/lib/build.gradle

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apply plugin: 'com.android.library'
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apply plugin: 'kotlin-android'
dependencies {
implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
implementation libraries.v4Support
}
def pathToRootDir = "../../../../"
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
}
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
}
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
// Should be uncommented for development purpose within Android Studio
// doNotStrip '**/*.so'
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
res.srcDirs = ['res']
aidl.srcDirs = ['aidl']
assets.srcDirs = ['assets']
}
debug.jniLibs.srcDirs = ['libs/debug']
release.jniLibs.srcDirs = ['libs/release']
}
libraryVariants.all { variant ->
variant.outputs.all { output ->
output.outputFileName = "godot-lib.${variant.name}.aar"
}
def buildType = variant.buildType.name.capitalize()
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def releaseTarget = buildType.toLowerCase()
if (releaseTarget == null || releaseTarget == "") {
throw new GradleException("Invalid build type: " + buildType)
}
if (!supportedAbis.contains(defaultAbi)) {
throw new GradleException("Invalid default abi: " + defaultAbi)
}
// Creating gradle task to generate the native libraries for the default abi.
def taskName = getSconsTaskName(buildType)
tasks.create(name: taskName, type: Exec) {
executable "scons" + sconsExt
args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors()
}
// Schedule the tasks so the generated libs are present before the aar file is packaged.
tasks["merge${buildType}JniLibFolders"].dependsOn taskName
}
}