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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BoxShape3D" inherits= "Shape3D" version= "4.1" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A 3D box shape used for physics collision.
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</brief_description>
<description >
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A 3D box shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
[b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D].
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</description>
<tutorials >
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<link title= "3D Physics Tests Demo" > https://godotengine.org/asset-library/asset/675</link>
<link title= "3D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/126</link>
<link title= "3D Platformer Demo" > https://godotengine.org/asset-library/asset/125</link>
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</tutorials>
<members >
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<member name= "size" type= "Vector3" setter= "set_size" getter= "get_size" default= "Vector3(1, 1, 1)" >
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The box's width, height and depth.
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</member>
</members>
</class>