godot/doc/classes/Container.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Container" inherits="Control" version="4.0">
<brief_description>
Base node for containers.
</brief_description>
<description>
Base node for containers. A [Container] contains other controls and automatically arranges them in a certain way.
A Control can inherit this to create custom container classes.
</description>
<tutorials>
</tutorials>
<methods>
<method name="fit_child_in_rect">
<return type="void">
</return>
<argument index="0" name="child" type="Control">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<description>
Fit a child control in a given rect. This is mainly a helper for creating custom container classes.
</description>
</method>
<method name="queue_sort">
<return type="void">
</return>
<description>
Queue resort of the contained children. This is called automatically anyway, but can be called upon request.
</description>
</method>
</methods>
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<members>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>
<signals>
<signal name="sort_children">
<description>
Emitted when sorting the children is needed.
</description>
</signal>
</signals>
<constants>
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<constant name="NOTIFICATION_SORT_CHILDREN" value="50">
Notification for when sorting the children, it must be obeyed immediately.
</constant>
</constants>
</class>