godot/doc/classes/NetworkedMultiplayerPeer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_connection_status" qualifiers="const">
<return type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus">
</return>
<description>
</description>
</method>
<method name="get_packet_peer" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_unique_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="is_refusing_new_connections" qualifiers="const">
<return type="bool">
</return>
<description>
Return whether this [code]NetworkedMultiplayerPeer[/code] is refusing new connections.
</description>
</method>
<method name="poll">
<return type="void">
</return>
<description>
</description>
</method>
<method name="set_refuse_new_connections">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
If [code]endable[/code] is true, this [code]NetworkedMultiplayerPeer[/code] will refuse new connections.
</description>
</method>
<method name="set_target_peer">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="set_transfer_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode">
</argument>
<description>
</description>
</method>
</methods>
<signals>
<signal name="connection_failed">
<description>
Emitted when failed to connect to server.
</description>
</signal>
<signal name="connection_succeeded">
<description>
Emitted when successfully connected to server.
</description>
</signal>
<signal name="peer_connected">
<argument index="0" name="id" type="int">
</argument>
<description>
Emitted by the server when a client is connected.
</description>
</signal>
<signal name="peer_disconnected">
<argument index="0" name="id" type="int">
</argument>
<description>
Emitted by the server when a client is disconnected.
</description>
</signal>
<signal name="server_disconnected">
<description>
Emitted by clients when server is disconnected.
</description>
</signal>
</signals>
<constants>
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<constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
</constant>
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<constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
</constant>
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<constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode">
</constant>
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<constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus">
</constant>
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<constant name="CONNECTION_CONNECTING" value="1" enum="ConnectionStatus">
</constant>
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<constant name="CONNECTION_CONNECTED" value="2" enum="ConnectionStatus">
</constant>
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<constant name="TARGET_PEER_BROADCAST" value="0">
</constant>
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<constant name="TARGET_PEER_SERVER" value="1">
</constant>
</constants>
</class>