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66 lines
2.7 KiB
C
66 lines
2.7 KiB
C
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/*************************************************************************/
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/* context_gl_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTEXT_GL_OSX_H
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#define CONTEXT_GL_OSX_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifdef OSX_ENABLED
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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#include "os/os.h"
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#include "drivers/gl_context/context_gl.h"
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#include <AGL/agl.h>
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#include <Carbon/Carbon.h>
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class ContextGL_OSX : public ContextGL {
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AGLContext context;
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WindowRef window;
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public:
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virtual void release_current();
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virtual void make_current();
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virtual void swap_buffers();
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virtual Error initialize();
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ContextGL_OSX(WindowRef window);
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~ContextGL_OSX();
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};
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#endif
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#endif
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#endif
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