godot/scene/gui/graph_node.h

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2014-12-20 23:32:14 +08:00
#ifndef GRAPH_NODE_H
#define GRAPH_NODE_H
#include "scene/gui/container.h"
class GraphNode : public Container {
OBJ_TYPE(GraphNode,Container);
String title;
struct Slot {
int type_left;
int index_left;
Color color_left;
int type_right;
int index_right;
Color color_right;
};
Map<int,Slot> slot_info;
void _resort();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
enum {
TYPE_DISABLED=-1
};
void set_title(const String& p_title);
String get_title() const;
void set_slot(int p_idx,int p_type_left,int p_index_left,const Color& p_color_left, int p_type_right,int p_index_right,const Color& p_color_right);
void clear_slot(int p_idx);
void clear_all_slots();
int get_slot_type_left(int p_idx) const;
int get_slot_index_left(int p_idx) const;
Color get_slot_color_left(int p_idx) const;
int get_slot_type_right(int p_idx) const;
int get_slot_index_right(int p_idx) const;
Color get_slot_color_right(int p_idx) const;
virtual Size2 get_minimum_size() const;
GraphNode();
};
#endif // GRAPH_NODE_H