godot/modules/mono/SCsub

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#!/usr/bin/env python
import build_scripts.tls_configure as tls_configure
import build_scripts.mono_configure as mono_configure
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Import('env')
Import('env_modules')
env_mono = env_modules.Clone()
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if env['tools']:
# NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.make_cs_compressed_header as make_cs_compressed_header
make_cs_compressed_header.generate_header(
'glue/Managed/Files',
'glue/cs_compressed.gen.h',
'glue/cs_glue_version.gen.h'
)
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# Glue sources
if env_mono['mono_glue']:
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
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import os.path
if not os.path.isfile('glue/mono_glue.gen.cpp'):
raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
if env_mono['tools'] or env_mono['target'] != 'release':
env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
# Configure Thread Local Storage
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conf = Configure(env_mono)
tls_configure.configure(conf)
env_mono = conf.Finish()
# Configure Mono
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mono_configure.configure(env, env_mono)
# Build Godot API solution
if env_mono['tools'] and env_mono['mono_glue']:
import build_scripts.api_solution_build as api_solution_build
api_solution_build.build(env_mono)
# Build GodotTools
if env_mono['tools']:
import build_scripts.godot_tools_build as godot_tools_build
if env_mono['mono_glue']:
godot_tools_build.build(env_mono)
else:
# Building without the glue sources so the Godot API solution may be missing.
# GodotTools depends on the Godot API solution. As such, we will only build
# GodotTools.ProjectEditor which doesn't depend on the Godot API solution and
# is required by the bindings generator in order to be able to generated it.
godot_tools_build.build_project_editor_only(env_mono)
# Add sources
env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')