godot/scene/gui/check_box.h

69 lines
2.9 KiB
C++
Raw Normal View History

/*************************************************************************/
2017-09-01 22:07:55 +08:00
/* check_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CHECK_BOX_H
#define CHECK_BOX_H
#include "scene/gui/button.h"
class CheckBox : public Button {
GDCLASS(CheckBox, Button);
struct ThemeCache {
int h_separation = 0;
int check_v_adjust = 0;
Ref<StyleBox> normal_style;
Ref<Texture2D> checked;
Ref<Texture2D> unchecked;
Ref<Texture2D> radio_checked;
Ref<Texture2D> radio_unchecked;
Ref<Texture2D> checked_disabled;
Ref<Texture2D> unchecked_disabled;
Ref<Texture2D> radio_checked_disabled;
Ref<Texture2D> radio_unchecked_disabled;
} theme_cache;
protected:
2017-12-11 14:37:29 +08:00
Size2 get_icon_size() const;
2020-07-10 18:34:39 +08:00
Size2 get_minimum_size() const override;
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
bool is_radio();
public:
CheckBox(const String &p_text = String());
~CheckBox();
};
#endif // CHECK_BOX_H