godot/drivers/convex_decomp/b2d_decompose.h

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2014-02-10 09:10:30 +08:00
#ifndef B2D_DECOMPOSE_H
#define B2D_DECOMPOSE_H
#include "math_2d.h"
#include "vector.h"
Vector< Vector<Vector2> > b2d_decompose(const Vector<Vector2>& p_polygon);
#endif // B2D_DECOMPOSE_H