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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeTimeSeek" inherits= "AnimationNode" version= "4.0" >
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<brief_description >
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A time-seeking animation node to be used with [AnimationTree].
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</brief_description>
<description >
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This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
[codeblocks]
[gdscript]
# Play child animation from the start.
animation_tree.set("parameters/Seek/seek_position", 0.0)
# Alternative syntax (same result as above).
animation_tree["parameters/Seek/seek_position"] = 0.0
# Play child animation from 12 second timestamp.
animation_tree.set("parameters/Seek/seek_position", 12.0)
# Alternative syntax (same result as above).
animation_tree["parameters/Seek/seek_position"] = 12.0
[/gdscript]
[csharp]
// Play child animation from the start.
animationTree.Set("parameters/Seek/seek_position", 0.0);
// Play child animation from 12 second timestamp.
animationTree.Set("parameters/Seek/seek_position", 12.0);
[/csharp]
[/codeblocks]
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</description>
<tutorials >
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<link title= "AnimationTree" > https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
<methods >
</methods>
<constants >
</constants>
</class>