godot/scene/gui/reference_rect.cpp

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/*************************************************************************/
/* reference_rect.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reference_rect.h"
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#include "core/config/engine.h"
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void ReferenceRect::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (!is_inside_tree()) {
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return;
}
if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
}
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}
}
void ReferenceRect::set_border_color(const Color &p_color) {
border_color = p_color;
update();
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}
Color ReferenceRect::get_border_color() const {
return border_color;
}
void ReferenceRect::set_border_width(float p_width) {
border_width = MAX(0.0, p_width);
update();
}
float ReferenceRect::get_border_width() const {
return border_width;
}
void ReferenceRect::set_editor_only(const bool &p_enabled) {
editor_only = p_enabled;
update();
}
bool ReferenceRect::get_editor_only() const {
return editor_only;
}
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void ReferenceRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
ClassDB::bind_method(D_METHOD("get_border_width"), &ReferenceRect::get_border_width);
ClassDB::bind_method(D_METHOD("set_border_width", "width"), &ReferenceRect::set_border_width);
ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "border_width", PROPERTY_HINT_RANGE, "0.0,5.0,0.1,or_greater"), "set_border_width", "get_border_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
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}