godot/modules/visual_script/doc_classes/VisualScriptSwitch.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSwitch" inherits="VisualScriptNode" version="3.2">
<brief_description>
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Branches program flow based on a given input's value.
</brief_description>
<description>
Branches the flow based on an input's value. Use [b]Case Count[/b] in the Inspector to set the number of branches and each comparison's optional type.
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[b]Input Ports:[/b]
- Sequence: [code]'input' is[/code]
- Data (variant): [code]=[/code]
- Data (variant): [code]=[/code] (optional)
- Data (variant): [code]input[/code]
[b]Output Ports:[/b]
- Sequence
- Sequence (optional)
- Sequence: [code]done[/code]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>