2017-09-13 04:42:36 +08:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-02-14 21:18:53 +08:00
<class name= "PlaneMesh" inherits= "PrimitiveMesh" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-13 04:42:36 +08:00
<brief_description >
Class representing a planar [PrimitiveMesh].
</brief_description>
<description >
2022-08-24 05:15:40 +08:00
Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change [member orientation] to [constant FACE_Z].
2020-12-20 01:16:52 +08:00
[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
2017-09-13 04:42:36 +08:00
</description>
<tutorials >
</tutorials>
<members >
2021-05-16 20:20:24 +08:00
<member name= "center_offset" type= "Vector3" setter= "set_center_offset" getter= "get_center_offset" default= "Vector3(0, 0, 0)" >
Offset of the generated plane. Useful for particles.
</member>
2022-08-24 05:15:40 +08:00
<member name= "orientation" type= "int" setter= "set_orientation" getter= "get_orientation" enum= "PlaneMesh.Orientation" default= "1" >
Direction that the [PlaneMesh] is facing. See [enum Orientation] for options.
</member>
2019-09-25 01:45:03 +08:00
<member name= "size" type= "Vector2" setter= "set_size" getter= "get_size" default= "Vector2(2, 2)" >
2019-06-29 21:24:23 +08:00
Size of the generated plane.
2017-09-13 04:42:36 +08:00
</member>
2019-06-29 18:38:01 +08:00
<member name= "subdivide_depth" type= "int" setter= "set_subdivide_depth" getter= "get_subdivide_depth" default= "0" >
2019-06-29 21:24:23 +08:00
Number of subdivision along the Z axis.
2017-09-13 04:42:36 +08:00
</member>
2019-06-29 18:38:01 +08:00
<member name= "subdivide_width" type= "int" setter= "set_subdivide_width" getter= "get_subdivide_width" default= "0" >
2019-06-29 21:24:23 +08:00
Number of subdivision along the X axis.
2017-09-13 04:42:36 +08:00
</member>
</members>
2022-08-24 05:15:40 +08:00
<constants >
<constant name= "FACE_X" value= "0" enum= "Orientation" >
[PlaneMesh] will face the positive X-axis.
</constant>
<constant name= "FACE_Y" value= "1" enum= "Orientation" >
[PlaneMesh] will face the positive Y-axis. This matches the behaviour of the [PlaneMesh] in Godot 3.x.
</constant>
<constant name= "FACE_Z" value= "2" enum= "Orientation" >
[PlaneMesh] will face the positive Z-axis. This matches the behvaiour of the QuadMesh in Godot 3.x.
</constant>
</constants>
2017-09-13 04:42:36 +08:00
</class>