godot/doc/classes/EncodedObjectAsID.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EncodedObjectAsID" inherits="Reference" version="4.0">
<brief_description>
Holds a reference to an [Object]'s instance ID.
</brief_description>
<description>
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Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GlobalScope.instance_from_id].
This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0">
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The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GlobalScope.instance_from_id].
</member>
</members>
<constants>
</constants>
</class>